0ad/source/simulation2/tests
wraitii 9fc6c3c897 Correctly serialize/deserialize user-defined JS objects.
Generalize component/AI serialization system to any user-defined JS
object. This includes Vector2D/3D, fixing an old issue.
As with components/AI, JS Objects may implement a Serialize/Deserialize
function to store custom data instead of the default, which attemps to
serialize all enumerable properties.

Fixes #4698

Differential Revision: https://code.wildfiregames.com/D2746
This was SVN commit r24462.
2020-12-27 17:18:13 +00:00
..
test_CmpTemplateManager.h Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
test_ComponentManager.h Correctly serialize/deserialize user-defined JS objects. 2020-12-27 17:18:13 +00:00
test_EntityMap.h Update random_shuffle usage for C++17 2020-11-30 15:52:16 +00:00
test_ParamNode.h Use XML files instead of hardcoded C++ code in the template manager to universally change template properties at load time. 2017-03-16 19:56:12 +00:00
test_Serializer.h Correctly serialize/deserialize user-defined JS objects. 2020-12-27 17:18:13 +00:00
test_SerializeTemplates.h Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
test_Simulation2.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00