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Post SM60 upgrade, CompileFunction started actually adding a line in front of the source buffer, shifting the error reporting in the simulation and other callers of LoadScript. The GUI isn't affected as it uses LoadGlobalScript, which uses Evaluate directly. Refs #5859 Fixes #5895 Differential Revision: https://code.wildfiregames.com/D3257 This was SVN commit r24455. |
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| test_ScriptConversions.h | ||
| test_ScriptInterface.h | ||