0ad/source/ps/Util.cpp
wraitii dd0b56c8aa Replace DISCARD macro with ignore_result template.
Fixes eb7940b418.
As reported by Vladislav, there is possibly confusion on what exactly is
being ignored when there are multiple statements after DISCARD. Explicit
wrapping avoids that.

Differential Revision: https://code.wildfiregames.com/D3206
This was SVN commit r24397.
2020-12-15 09:03:44 +00:00

454 lines
13 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ps/Util.h"
#include "lib/posix/posix_utsname.h"
#include "lib/ogl.h"
#include "lib/timer.h"
#include "lib/bits.h" // round_up
#include "lib/allocators/shared_ptr.h"
#include "lib/sysdep/sysdep.h" // sys_OpenFile
#include "lib/sysdep/gfx.h"
#include "lib/sysdep/cpu.h"
#include "lib/sysdep/os_cpu.h"
#if ARCH_X86_X64
#include "lib/sysdep/arch/x86_x64/topology.h"
#endif
#include "lib/sysdep/smbios.h"
#include "lib/tex/tex.h"
#include "i18n/L10n.h"
#include "lib/utf8.h"
#include "ps/GameSetup/Config.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/Game.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/Pyrogenesis.h"
#include "ps/VideoMode.h"
#include "renderer/Renderer.h"
#include "maths/MathUtil.h"
#include "graphics/GameView.h"
#if CONFIG2_AUDIO
#include "soundmanager/SoundManager.h"
#endif
#include <iomanip>
#include <sstream>
extern CStrW g_CursorName;
static std::string SplitExts(const char *exts)
{
std::string str = exts;
std::string ret = "";
size_t idx = str.find_first_of(" ");
while(idx != std::string::npos)
{
if(idx >= str.length() - 1)
{
ret += str;
break;
}
ret += str.substr(0, idx);
ret += "\n";
str = str.substr(idx + 1);
idx = str.find_first_of(" ");
}
return ret;
}
void WriteSystemInfo()
{
TIMER(L"write_sys_info");
struct utsname un;
uname(&un);
OsPath pathname = psLogDir()/"system_info.txt";
FILE* f = sys_OpenFile(pathname, "w");
if(!f)
return;
// current timestamp (redundant WRT OS timestamp, but that is not
// visible when people are posting this file's contents online)
{
wchar_t timestampBuf[100] = {'\0'};
time_t seconds;
time(&seconds);
struct tm* t = gmtime(&seconds);
const size_t charsWritten = wcsftime(timestampBuf, ARRAY_SIZE(timestampBuf), L"(generated %Y-%m-%d %H:%M:%S UTC)", t);
ENSURE(charsWritten != 0);
fprintf(f, "%ls\n\n", timestampBuf);
}
// OS
fprintf(f, "OS : %s %s (%s)\n", un.sysname, un.release, un.version);
// CPU
fprintf(f, "CPU : %s, %s", un.machine, cpu_IdentifierString());
#if ARCH_X86_X64
fprintf(f, " (%dx%dx%d)", (int)topology::NumPackages(), (int)topology::CoresPerPackage(), (int)topology::LogicalPerCore());
#endif
double cpuClock = os_cpu_ClockFrequency(); // query OS (may fail)
#if ARCH_X86_X64
if(cpuClock <= 0.0)
cpuClock = x86_x64::ClockFrequency(); // measure (takes a few ms)
#endif
if(cpuClock > 0.0)
{
if(cpuClock < 1e9)
fprintf(f, ", %.2f MHz\n", cpuClock*1e-6);
else
fprintf(f, ", %.2f GHz\n", cpuClock*1e-9);
}
else
fprintf(f, "\n");
// memory
fprintf(f, "Memory : %u MiB; %u MiB free\n", (unsigned)os_cpu_MemorySize(), (unsigned)os_cpu_MemoryAvailable());
// graphics
const std::wstring cardName = gfx::CardName();
const std::wstring driverInfo = gfx::DriverInfo();
fprintf(f, "Graphics Card : %ls\n", cardName.c_str());
fprintf(f, "OpenGL Drivers : %s; %ls\n", glGetString(GL_VERSION), driverInfo.c_str());
fprintf(f, "Video Mode : %dx%d:%d\n", g_VideoMode.GetXRes(), g_VideoMode.GetYRes(), g_VideoMode.GetBPP());
#if CONFIG2_AUDIO
fprintf(f, "Sound Card : %s\n", g_SoundManager->GetSoundCardNames().c_str());
fprintf(f, "Sound Drivers : %s\n", g_SoundManager->GetOpenALVersion().c_str());
#else
fprintf(f, "Sound : Game was compiled without audio\n");
#endif
// OpenGL extensions (write them last, since it's a lot of text)
const char* exts = ogl_ExtensionString();
if (!exts) exts = "{unknown}";
fprintf(f, "\nOpenGL Extensions: \n%s\n", SplitExts(exts).c_str());
// System Management BIOS (even more text than OpenGL extensions)
std::string smbios = SMBIOS::StringizeStructures(SMBIOS::GetStructures());
fprintf(f, "\nSMBIOS: \n%s\n", smbios.c_str());
fclose(f);
f = 0;
}
// not thread-safe!
static const wchar_t* HardcodedErrorString(int err)
{
static wchar_t description[200];
StatusDescription((Status)err, description, ARRAY_SIZE(description));
return description;
}
// not thread-safe!
const wchar_t* ErrorString(int err)
{
// language file not available (yet)
return HardcodedErrorString(err);
// TODO: load from language file
}
// write the specified texture to disk.
// note: <t> cannot be made const because the image may have to be
// transformed to write it out in the format determined by <fn>'s extension.
Status tex_write(Tex* t, const VfsPath& filename)
{
DynArray da;
RETURN_STATUS_IF_ERR(t->encode(filename.Extension(), &da));
// write to disk
Status ret = INFO::OK;
{
shared_ptr<u8> file = DummySharedPtr(da.base);
const ssize_t bytes_written = g_VFS->CreateFile(filename, file, da.pos);
if(bytes_written > 0)
ENSURE(bytes_written == (ssize_t)da.pos);
else
ret = (Status)bytes_written;
}
ignore_result(da_free(&da));
return ret;
}
/**
* Return an unused directory, based on date and index (for example 2016-02-09_0001)
*/
OsPath createDateIndexSubdirectory(const OsPath& parentDir)
{
const std::time_t timestamp = std::time(nullptr);
const struct std::tm* now = std::localtime(&timestamp);
// Two processes executing this simultaneously might attempt to create the same directory.
int tries = 0;
const int maxTries = 10;
int i = 0;
OsPath path;
char directory[256];
do
{
sprintf(directory, "%04d-%02d-%02d_%04d", now->tm_year+1900, now->tm_mon+1, now->tm_mday, ++i);
path = parentDir / CStr(directory);
if (DirectoryExists(path) || FileExists(path))
continue;
if (CreateDirectories(path, 0700, ++tries > maxTries) == INFO::OK)
break;
} while(tries <= maxTries);
return path;
}
static size_t s_nextScreenshotNumber;
// <extension> identifies the file format that is to be written
// (case-insensitive). examples: "bmp", "png", "jpg".
// BMP is good for quick output at the expense of large files.
void WriteScreenshot(const VfsPath& extension)
{
// get next available numbered filename
// note: %04d -> always 4 digits, so sorting by filename works correctly.
const VfsPath basenameFormat(L"screenshots/screenshot%04d");
const VfsPath filenameFormat = basenameFormat.ChangeExtension(extension);
VfsPath filename;
vfs::NextNumberedFilename(g_VFS, filenameFormat, s_nextScreenshotNumber, filename);
const size_t w = (size_t)g_xres, h = (size_t)g_yres;
const size_t bpp = 24;
GLenum fmt = GL_RGB;
int flags = TEX_BOTTOM_UP;
// we want writing BMP to be as fast as possible,
// so read data from OpenGL in BMP format to obviate conversion.
if(extension == L".bmp")
{
#if !CONFIG2_GLES // GLES doesn't support BGR
fmt = GL_BGR;
flags |= TEX_BGR;
#endif
}
// Hide log messages and re-render
RenderLogger(false);
Render();
RenderLogger(true);
const size_t img_size = w * h * bpp/8;
const size_t hdr_size = tex_hdr_size(filename);
shared_ptr<u8> buf;
AllocateAligned(buf, hdr_size+img_size, maxSectorSize);
GLvoid* img = buf.get() + hdr_size;
Tex t;
if(t.wrap(w, h, bpp, flags, buf, hdr_size) < 0)
return;
glReadPixels(0, 0, (GLsizei)w, (GLsizei)h, fmt, GL_UNSIGNED_BYTE, img);
if (tex_write(&t, filename) == INFO::OK)
{
OsPath realPath;
g_VFS->GetRealPath(filename, realPath);
LOGMESSAGERENDER(g_L10n.Translate("Screenshot written to '%s'"), realPath.string8());
debug_printf(
CStr(g_L10n.Translate("Screenshot written to '%s'") + "\n").c_str(),
realPath.string8().c_str());
}
else
LOGERROR("Error writing screenshot to '%s'", filename.string8());
}
// Similar to WriteScreenshot, but generates an image of size 640*tiles x 480*tiles.
void WriteBigScreenshot(const VfsPath& extension, int tiles)
{
// If the game hasn't started yet then use WriteScreenshot to generate the image.
if(g_Game == NULL){ WriteScreenshot(L".bmp"); return; }
// get next available numbered filename
// note: %04d -> always 4 digits, so sorting by filename works correctly.
const VfsPath basenameFormat(L"screenshots/screenshot%04d");
const VfsPath filenameFormat = basenameFormat.ChangeExtension(extension);
VfsPath filename;
vfs::NextNumberedFilename(g_VFS, filenameFormat, s_nextScreenshotNumber, filename);
// Slightly ugly and inflexible: Always draw 640*480 tiles onto the screen, and
// hope the screen is actually large enough for that.
const int tile_w = 640, tile_h = 480;
ENSURE(g_xres >= tile_w && g_yres >= tile_h);
const int img_w = tile_w*tiles, img_h = tile_h*tiles;
const int bpp = 24;
GLenum fmt = GL_RGB;
int flags = TEX_BOTTOM_UP;
// we want writing BMP to be as fast as possible,
// so read data from OpenGL in BMP format to obviate conversion.
if(extension == L".bmp")
{
#if !CONFIG2_GLES // GLES doesn't support BGR
fmt = GL_BGR;
flags |= TEX_BGR;
#endif
}
const size_t img_size = img_w * img_h * bpp/8;
const size_t tile_size = tile_w * tile_h * bpp/8;
const size_t hdr_size = tex_hdr_size(filename);
void* tile_data = malloc(tile_size);
if(!tile_data)
{
WARN_IF_ERR(ERR::NO_MEM);
return;
}
shared_ptr<u8> img_buf;
AllocateAligned(img_buf, hdr_size+img_size, maxSectorSize);
Tex t;
GLvoid* img = img_buf.get() + hdr_size;
if(t.wrap(img_w, img_h, bpp, flags, img_buf, hdr_size) < 0)
{
free(tile_data);
return;
}
ogl_WarnIfError();
CCamera oldCamera = *g_Game->GetView()->GetCamera();
// Resize various things so that the sizes and aspect ratios are correct
{
g_Renderer.Resize(tile_w, tile_h);
SViewPort vp = { 0, 0, tile_w, tile_h };
g_Game->GetView()->SetViewport(vp);
}
#if !CONFIG2_GLES
// Temporarily move everything onto the front buffer, so the user can
// see the exciting progress as it renders (and can tell when it's finished).
// (It doesn't just use SwapBuffers, because it doesn't know whether to
// call the SDL version or the Atlas version.)
GLint oldReadBuffer, oldDrawBuffer;
glGetIntegerv(GL_READ_BUFFER, &oldReadBuffer);
glGetIntegerv(GL_DRAW_BUFFER, &oldDrawBuffer);
glDrawBuffer(GL_FRONT);
glReadBuffer(GL_FRONT);
#endif
// Hide the cursor
CStrW oldCursor = g_CursorName;
g_CursorName = L"";
// Render each tile
CMatrix3D projection;
projection.SetIdentity();
for (int tile_y = 0; tile_y < tiles; ++tile_y)
{
for (int tile_x = 0; tile_x < tiles; ++tile_x)
{
// Adjust the camera to render the appropriate region
if (oldCamera.GetProjectionType() == CCamera::PERSPECTIVE)
{
projection.SetPerspectiveTile(oldCamera.GetFOV(), oldCamera.GetAspectRatio(), oldCamera.GetNearPlane(), oldCamera.GetFarPlane(), tiles, tile_x, tile_y);
}
g_Game->GetView()->GetCamera()->SetProjection(projection);
RenderLogger(false);
RenderGui(false);
Render();
RenderGui(true);
RenderLogger(true);
// Copy the tile pixels into the main image
glReadPixels(0, 0, tile_w, tile_h, fmt, GL_UNSIGNED_BYTE, tile_data);
for (int y = 0; y < tile_h; ++y)
{
void* dest = (char*)img + ((tile_y*tile_h + y) * img_w + (tile_x*tile_w)) * bpp/8;
void* src = (char*)tile_data + y * tile_w * bpp/8;
memcpy(dest, src, tile_w * bpp/8);
}
}
}
// Restore the old cursor
g_CursorName = oldCursor;
#if !CONFIG2_GLES
// Restore the buffer settings
glDrawBuffer(oldDrawBuffer);
glReadBuffer(oldReadBuffer);
#endif
// Restore the viewport settings
{
g_Renderer.Resize(g_xres, g_yres);
SViewPort vp = { 0, 0, g_xres, g_yres };
g_Game->GetView()->SetViewport(vp);
g_Game->GetView()->GetCamera()->SetProjectionFromCamera(oldCamera);
}
if (tex_write(&t, filename) == INFO::OK)
{
OsPath realPath;
g_VFS->GetRealPath(filename, realPath);
LOGMESSAGERENDER(g_L10n.Translate("Screenshot written to '%s'"), realPath.string8());
debug_printf(
CStr(g_L10n.Translate("Screenshot written to '%s'") + "\n").c_str(),
realPath.string8().c_str());
}
else
LOGERROR("Error writing screenshot to '%s'", filename.string8());
free(tile_data);
}
std::string Hexify(const std::string& s)
{
std::stringstream str;
str << std::hex;
for (const char& c : s)
str << std::setfill('0') << std::setw(2) << static_cast<int>(static_cast<unsigned char>(c));
return str.str();
}
std::string Hexify(const u8* s, size_t length)
{
std::stringstream str;
str << std::hex;
for (size_t i = 0; i < length; ++i)
str << std::setfill('0') << std::setw(2) << static_cast<int>(s[i]);
return str.str();
}