0ad/binaries/data/mods/_test.sim/simulation/components/test-serialize.js
wraitii 9fc6c3c897 Correctly serialize/deserialize user-defined JS objects.
Generalize component/AI serialization system to any user-defined JS
object. This includes Vector2D/3D, fixing an old issue.
As with components/AI, JS Objects may implement a Serialize/Deserialize
function to store custom data instead of the default, which attemps to
serialize all enumerable properties.

Fixes #4698

Differential Revision: https://code.wildfiregames.com/D2746
This was SVN commit r24462.
2020-12-27 17:18:13 +00:00

94 lines
2.2 KiB
JavaScript

function TestScript1_values() {}
TestScript1_values.prototype.Init = function() {
this.x = +this.template.x;
this.str = "this is a string";
this.things = { "a": 1, "b": "2", "c": [3, "4", [5, []]] };
};
TestScript1_values.prototype.GetX = function() {
// print(uneval(this));
return this.x;
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_values", TestScript1_values);
// -------- //
function TestScript1_entity() {}
TestScript1_entity.prototype.GetX = function() {
// Test that .entity is readonly
try {
delete this.entity;
Engine.TS_FAIL("Missed exception");
} catch (e) { /* OK */ }
try {
this.entity = -1;
Engine.TS_FAIL("Missed exception");
} catch (e) { /* OK */ }
// and return the value
return this.entity;
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_entity", TestScript1_entity);
// -------- //
function TestScript1_nontree() {}
TestScript1_nontree.prototype.Init = function() {
var n = [1];
this.x = [n, n, null, { "y": n }];
this.x[2] = this.x;
};
TestScript1_nontree.prototype.GetX = function() {
// print(uneval(this)+"\n");
this.x[0][0] += 1;
return this.x[0][0] + this.x[1][0] + this.x[2][0][0] + this.x[3].y[0];
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_nontree", TestScript1_nontree);
// -------- //
function TestScript1_custom() {}
TestScript1_custom.prototype.Init = function() {
this.y = 2;
};
TestScript1_custom.prototype.Serialize = function() {
return { "c": 1 };
};
TestScript1_custom.prototype.Deserialize = function(data) {
this.c = data.c;
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_custom", TestScript1_custom);
// -------- //
function TestScript1_getter() {}
TestScript1_getter.prototype.Init = function() {
this.x = 100;
this.__defineGetter__('x', function() { print("FAIL\n"); die(); return 200; });
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_getter", TestScript1_getter);
// -------- //
function TestScript1_consts() {}
TestScript1_consts.prototype.Schema = "<ref name='anything'/>";
TestScript1_consts.prototype.GetX = function() {
return (+this.entity) + (+this.template.x);
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_consts", TestScript1_consts);