0ad/binaries/data/mods
wraitii 4ca448a686 Fix Formation walking / other orders with the new UnitMotion
This fixes a number of issues with formations:
- Gives the controller an obstruction. This fixes the bug where units in
formations can't gather from a tree.
- Stop special-casing formation members in PathResult. This fixes
formation members being stuck in-place when they run in an obstruction.
- Makes sure units stay in Formation.IDle when they are idle so that
D1337/D1901 can work correctly in the IDLE state.
- Warn if animals enter this state.
- Make sure that formation members that end up in INDIVIDUAL.IDLE go
back to FORMATION.IDLE for sanity and for better housekeeping (refs
#3144 - fixed completely upstream).

Differential Revision: https://code.wildfiregames.com/D2048
This was SVN commit r22447.
2019-07-09 19:58:44 +00:00
..
_test.dae/art
_test.minimal
_test.sim Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
_test.tex/art/textures
_test.xero
mod Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
public Fix Formation walking / other orders with the new UnitMotion 2019-07-09 19:58:44 +00:00