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Add textured line overlay rendering. Change terrain height calculations to be triangulation-dependent for improved accuracy. Add triangulation-dependent terrain normal function. Support separate S/T wrap modes for textures. Rename CVector2D_Maths since it no longer conflicts with simulation CVector2D. Coalesce freed chunks in vertex buffers, to avoid excessive fragmentation. Add some things to help debug vertex buffer allocation a little. This was SVN commit r9929.
6 lines
200 B
XML
6 lines
200 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<TerritoryManager>
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<ImpassableCost>4</ImpassableCost>
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<BorderThickness>0.5</BorderThickness>
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<BorderSeparation>0.55</BorderSeparation>
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</TerritoryManager>
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