0ad/binaries/data/mods/_test.sim/simulation/data/territorymanager.xml
Ykkrosh 8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00

6 lines
200 B
XML

<?xml version="1.0" encoding="utf-8"?>
<TerritoryManager>
<ImpassableCost>4</ImpassableCost>
<BorderThickness>0.5</BorderThickness>
<BorderSeparation>0.55</BorderSeparation>
</TerritoryManager>