0ad/source/simulation2
wraitii bb49fbe793 Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
TERRAIN_TILE_SIZE is now only used in relevant places in the simulation.
This also makes it mostly possible to use CFixed in constexpr contexts.

Refs #5566

Differential Revision: https://code.wildfiregames.com/D3078
This was SVN commit r25360.
2021-05-02 17:40:00 +00:00
..
components Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components 2021-05-02 17:40:00 +00:00
docs Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
helpers Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components 2021-05-02 17:40:00 +00:00
scripting Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00
serialization Fix some warnings. 2021-05-02 15:45:40 +00:00
system Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
tests Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00
MessageTypes.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
Simulation2.cpp Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00
Simulation2.h Fixes removed include after 2e4639e6dc. 2021-03-03 23:07:50 +00:00
TypeList.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00