0ad/source/renderer/backend/gl
vladislavbelov 3a4bbd11fd Moves all GL draw commands to CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4518
This was SVN commit r26525.
2022-03-03 07:09:59 +00:00
..
Buffer.cpp Moves GL debug information toggle to run-time to make it easier to test after release. 2022-02-18 22:38:45 +00:00
Buffer.h Moves GL vertex and index buffer management to CDeviceCommandContext. 2022-02-18 17:33:12 +00:00
Device.cpp Moves enabling of GL multisample to CDevice. 2022-02-26 21:10:14 +00:00
Device.h Moves max texture size to backend device capabilities. 2022-02-18 23:17:48 +00:00
DeviceCommandContext.cpp Moves all GL draw commands to CDeviceCommandContext. 2022-03-03 07:09:59 +00:00
DeviceCommandContext.h Moves all GL draw commands to CDeviceCommandContext. 2022-03-03 07:09:59 +00:00
Framebuffer.cpp Adds debug labels to backend framebuffers. 2022-02-18 23:00:11 +00:00
Framebuffer.h Adds debug labels to backend framebuffers. 2022-02-18 23:00:11 +00:00
Mapping.cpp Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Mapping.h Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Texture.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Texture.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00