0ad/source/lib/allocators/tests/test_headerless.h
janwas a859562ea7 improvements and fixes:
- properly differentiate between buffer/offset alignment and length
alignment (relevant since block size has been increased to 256k)
- use VfsPath for most game paths instead of CStr
- clean up timer interface and implementation
- self-tests no longer crash
- file_cache.cpp: fix for the case where allocation fails (prevent
deleter from seeing a null pointer)
- allocators: move all shared_ptr-related stuff to its own component;
add DummySharedPtr
- codec: disable checksums (important for performance at work)
- File: made into an interface class to avoid export problems. not
entirely sure about this..
- vfs_path.h, path.h, os_path.h: proper fix for using
fs::change_extension and similar utility functions with derivatives of
basic_path
- lib_api: automatically link against import lib if building lib/ as a
DLL
- path_util: remove unused functions (this component is deprecated)
- compiler.h: add INLINE
- Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test
(should do this mostly everywhere rather than have one singleton g_VFS)

This was SVN commit r5537.
2008-01-07 20:03:19 +00:00

123 lines
3.1 KiB
C++

#include "lib/self_test.h"
#include "lib/allocators/headerless.h"
void* const null = 0;
class TestHeaderless: public CxxTest::TestSuite
{
public:
void test_Basic()
{
HeaderlessAllocator a(8192);
// (these are disabled because they raise an assert)
#if 0
// can't Allocate unaligned sizes
TS_ASSERT_EQUALS(a.Allocate(1), null);
// can't Allocate too small amounts
TS_ASSERT_EQUALS(a.Allocate(16), null);
#endif
// can Allocate the entire pool
char* p1 = (char*)a.Allocate(4096);
char* p2 = (char*)a.Allocate(4096);
TS_ASSERT_DIFFERS(p1, null);
TS_ASSERT_DIFFERS(p2, null);
// back-to-back (non-freelist) allocations should be contiguous
TS_ASSERT_EQUALS(p1+4096, p2);
// allocations are writable
p1[0] = 11;
p1[4095] = 12;
}
void test_Free()
{
// Deallocate allows immediate reuse of the freed pointer
HeaderlessAllocator a(4096);
void* p1 = a.Allocate(1024);
a.Deallocate(p1, 1024);
void* p2 = a.Allocate(1024);
TS_ASSERT_EQUALS(p1, p2);
}
void test_Coalesce()
{
HeaderlessAllocator a(0x10000);
// can Allocate non-power-of-two sizes
void* p1 = a.Allocate(0x5670);
void* p2 = a.Allocate(0x7890);
void* p3 = a.Allocate(0x1230);
TS_ASSERT_DIFFERS(p1, null);
TS_ASSERT_DIFFERS(p2, null);
TS_ASSERT_DIFFERS(p3, null);
// after freeing, must be able to allocate the total amount
// note: we don't insist on being able to fill the entire
// memory range. in this case, the problem is that the pool has some
// virtual address space left, but the allocator doesn't grab that
// and add it to the freelist. that feature is currently not
// implemented.
a.Deallocate(p1, 0x5670);
a.Deallocate(p2, 0x7890);
a.Deallocate(p3, 0x1230);
void* p4 = a.Allocate(0xE130);
TS_ASSERT_DIFFERS(p4, null);
}
void test_Reset()
{
// after Reset, must return the same pointer as a freshly constructed instance
HeaderlessAllocator a(4096);
void* p1 = a.Allocate(128);
a.Reset();
void* p2 = a.Allocate(128);
TS_ASSERT_EQUALS(p1, p2);
}
// will the allocator survive a series of random but valid Allocate/Deallocate?
void test_Randomized()
{
const size_t poolSize = 1024*1024;
HeaderlessAllocator a(poolSize);
typedef std::map<void*, size_t> AllocMap;
AllocMap allocs;
srand(1);
for(int i = 0; i < 1000; i++)
{
// allocate
if(rand() >= RAND_MAX/2)
{
const size_t maxSize = (size_t)((rand() / (float)RAND_MAX) * poolSize);
const size_t size = maxSize & ~0xFu;
void* p = a.Allocate(size);
if(!p)
continue;
TS_ASSERT(allocs.find(p) == allocs.end());
allocs[p] = size;
}
// free
else
{
if(allocs.empty())
continue;
// find random allocation to deallocate
AllocMap::iterator it = allocs.begin();
const int numToSkip = rand() % (int)allocs.size();
for(int skip = 0; skip < numToSkip; skip++)
++it;
void* p = (*it).first;
size_t size = (*it).second;
allocs.erase(it);
a.Deallocate(p, size);
}
}
}
};