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https://gitea.wildfiregames.com/0ad/0ad
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Summary: Having a mouse event and a hotkey for the same hardware key turned out to be bad. If the mouse is above a gui element that handles the middle mouse event and the middle mouse is released, this event will be consumed by the gui handler of this gui element. Therefore the hotkey handler does not know that the key was released. If we change that behaviour typing in input fields would trigger hotkeys. So this seems unsolvable without adding special handling for the middle mouse case, which would be ugly. Fixes: #5695 Differential Revision: https://code.wildfiregames.com/D2700 This was SVN commit r23589.
97 lines
2.6 KiB
C
97 lines
2.6 KiB
C
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SGUIMESSAGE
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#define INCLUDED_SGUIMESSAGE
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#include "ps/CStr.h"
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/**
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* Message types.
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* @see SGUIMessage
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*/
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enum EGUIMessageType
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{
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GUIM_MOUSE_OVER,
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GUIM_MOUSE_ENTER,
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GUIM_MOUSE_LEAVE,
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GUIM_MOUSE_PRESS_LEFT,
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GUIM_MOUSE_PRESS_LEFT_ITEM,
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GUIM_MOUSE_PRESS_RIGHT,
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GUIM_MOUSE_DOWN_LEFT,
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GUIM_MOUSE_DOWN_RIGHT,
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GUIM_MOUSE_DBLCLICK_LEFT,
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GUIM_MOUSE_DBLCLICK_LEFT_ITEM, // Triggered when doubleclicking on a list item
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GUIM_MOUSE_DBLCLICK_RIGHT,
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GUIM_MOUSE_RELEASE_LEFT,
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GUIM_MOUSE_RELEASE_RIGHT,
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GUIM_MOUSE_WHEEL_UP,
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GUIM_MOUSE_WHEEL_DOWN,
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GUIM_SETTINGS_UPDATED, // SGUIMessage.m_Value = name of setting
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GUIM_PRESSED,
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GUIM_RELEASED,
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GUIM_DOUBLE_PRESSED,
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GUIM_MOUSE_MOTION,
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GUIM_LOAD, // Called after all objects were added to the GUI.
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GUIM_GOT_FOCUS,
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GUIM_LOST_FOCUS,
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GUIM_PRESSED_MOUSE_RIGHT,
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GUIM_DOUBLE_PRESSED_MOUSE_RIGHT,
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GUIM_PRESSED_MOUSE_RELEASE,
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GUIM_PRESSED_MOUSE_RELEASE_RIGHT,
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GUIM_TAB, // Used by CInput
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GUIM_TEXTEDIT
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};
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/**
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* Message send to IGUIObject::HandleMessage() in order
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* to give life to Objects manually with
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* a derived HandleMessage().
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*/
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struct SGUIMessage
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{
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// This should be passed as a const reference or pointer.
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NONCOPYABLE(SGUIMessage);
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SGUIMessage(EGUIMessageType _type) : type(_type), skipped(false) {}
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SGUIMessage(EGUIMessageType _type, const CStr& _value) : type(_type), value(_value), skipped(false) {}
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/**
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* This method can be used to allow other event handlers to process this GUI event,
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* by default an event is not skipped (only the first handler will process it).
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*
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* @param skip true to allow further event handling, false to prevent it
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*/
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void Skip(bool skip = true) { skipped = skip; }
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/**
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* Describes what the message regards
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*/
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EGUIMessageType type;
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/**
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* Optional data
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*/
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CStr value;
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/**
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* Flag that specifies if object skipped handling the event
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*/
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bool skipped;
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};
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#endif // INCLUDED_SGUIMESSAGE
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