0ad/source/simulation2/serialization
Ykkrosh 49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
..
BinarySerializer.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
BinarySerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
DebugSerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
DebugSerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
IDeserializer.h More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
ISerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
ISerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
SerializedScriptTypes.h Adds Serialization support for ES6 Maps. 2014-09-20 17:14:53 +00:00
SerializeTemplates.h More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
StdDeserializer.cpp Adds Serialization support for ES6 Maps. 2014-09-20 17:14:53 +00:00
StdDeserializer.h More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h Improve debugging of binary serialization 2011-10-27 20:10:53 +00:00