0ad/binaries/data/mods
wraitii b7ff371d00 Prevent OOM crash in Reference Tree on error
The structTree, in case of errors, could have enough items to draw to
trigger an OOM failure in the Arena allocator.

This fixes that by hiding elements by default and some c++ memory
optimisation (mostly, this should make all platforms take the same
memory footprint for VisibleObject).

Discussed with vladislavbelov and s0600204

Differential Revision: https://code.wildfiregames.com/D4114
This was SVN commit r25746.
2021-06-08 14:57:59 +00:00
..
_test.dae/art
_test.gui/gui Fix crash when pushing a page while pushing a page. 2021-05-31 13:42:08 +00:00
_test.minimal
_test.sim Fix 9fc6c3c897 - Set entity/template before deserializing. 2021-01-12 16:15:40 +00:00
_test.tex/art/textures
_test.xero
mod Removes old gui_* materials, replaced by a single canvas2d material. 2021-06-06 18:25:04 +00:00
public Prevent OOM crash in Reference Tree on error 2021-06-08 14:57:59 +00:00