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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
405 lines
16 KiB
C++
405 lines
16 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_FUNCTIONWRAPPER
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#define INCLUDED_FUNCTIONWRAPPER
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#include "ScriptConversions.h"
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#include "ScriptExceptions.h"
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#include "ScriptRequest.h"
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#include <tuple>
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#include <type_traits>
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class ScriptInterface;
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/**
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* This class introduces templates to conveniently wrap C++ functions in JSNative functions.
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* This _is_ rather template heavy, so compilation times beware.
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* The C++ code can have arbitrary arguments and arbitrary return types, so long
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* as they can be converted to/from JS using Script::ToJSVal (FromJSVal respectively),
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* and they are default-constructible (TODO: that can probably changed).
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* (This could be a namespace, but I like being able to specify public/private).
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*/
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class ScriptFunction
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{
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private:
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ScriptFunction() = delete;
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ScriptFunction(const ScriptFunction&) = delete;
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ScriptFunction(ScriptFunction&&) = delete;
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/**
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* In JS->C++ calls, types are converted using FromJSVal,
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* and this requires them to be default-constructible (as that function takes an out parameter)
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* thus constref needs to be removed when defining the tuple.
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* Exceptions are:
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* - const ScriptRequest& (as the first argument only, for implementation simplicity).
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* - const ScriptInterface& (as the first argument only, for implementation simplicity).
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* - JS::HandleValue
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*/
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template<typename T>
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using type_transform = std::conditional_t<
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std::is_same_v<const ScriptRequest&, T> || std::is_same_v<const ScriptInterface&, T>,
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T,
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std::remove_const_t<typename std::remove_reference_t<T>>
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>;
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/**
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* Convenient struct to get info on a [class] [const] function pointer.
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* TODO VS19: I ran into a really weird bug with an auto specialisation on this taking function pointers.
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* It'd be good to add it back once we upgrade.
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*/
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template <class T> struct args_info;
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template<typename R, typename ...Types>
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struct args_info<R(*)(Types ...)>
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{
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static constexpr const size_t nb_args = sizeof...(Types);
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using return_type = R;
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using object_type = void;
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using arg_types = std::tuple<type_transform<Types>...>;
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};
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template<typename C, typename R, typename ...Types>
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struct args_info<R(C::*)(Types ...)> : public args_info<R(*)(Types ...)> { using object_type = C; };
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template<typename C, typename R, typename ...Types>
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struct args_info<R(C::*)(Types ...) const> : public args_info<R(C::*)(Types ...)> {};
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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/**
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* DoConvertFromJS takes a type, a JS argument, and converts.
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* The type T must be default constructible (except for HandleValue, which is handled specially).
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* (possible) TODO: this could probably be changed if FromJSVal had a different signature.
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* @param went_ok - true if the conversion succeeded and went_ok was true before, false otherwise.
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*/
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template<size_t idx, typename T>
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static std::tuple<T> DoConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& went_ok)
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{
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// No need to convert JS values.
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if constexpr (std::is_same_v<T, JS::HandleValue>)
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{
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// Default-construct values that aren't passed by JS.
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// TODO: this should perhaps be removed, as it's distinct from C++ default values and kind of tricky.
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if (idx >= args.length())
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return std::forward_as_tuple(JS::UndefinedHandleValue);
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else
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{
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// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
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UNUSED2(rq); UNUSED2(args); UNUSED2(went_ok);
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return std::forward_as_tuple(args[idx]); // This passes the null handle value if idx is beyond the length of args.
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}
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}
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else
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{
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// Default-construct values that aren't passed by JS.
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// TODO: this should perhaps be removed, as it's distinct from C++ default values and kind of tricky.
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if (idx >= args.length())
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return std::forward_as_tuple(T{});
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else
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{
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T ret;
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went_ok &= Script::FromJSVal<T>(rq, args[idx], ret);
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return std::forward_as_tuple(ret);
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}
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}
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}
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/**
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* Recursive wrapper: calls DoConvertFromJS for type T and recurses.
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*/
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template<size_t idx, typename T, typename V, typename ...Types>
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static std::tuple<T, V, Types...> DoConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& went_ok)
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{
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return std::tuple_cat(DoConvertFromJS<idx, T>(rq, args, went_ok), DoConvertFromJS<idx + 1, V, Types...>(rq, args, went_ok));
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}
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/**
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* ConvertFromJS is a wrapper around DoConvertFromJS, and serves to:
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* - unwrap the tuple types as a parameter pack
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* - handle specific cases for the first argument (ScriptRequest, ...).
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*
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* Trick: to unpack the types of the tuple as a parameter pack, we deduce them from the function signature.
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* To do that, we want the tuple in the arguments, but we don't want to actually have to default-instantiate,
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* so we'll pass a nullptr that's static_cast to what we want.
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*/
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template<typename ...Types>
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static std::tuple<Types...> ConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& went_ok, std::tuple<Types...>*)
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{
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if constexpr (sizeof...(Types) == 0)
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{
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// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
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UNUSED2(rq); UNUSED2(args); UNUSED2(went_ok);
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return {};
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}
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else
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return DoConvertFromJS<0, Types...>(rq, args, went_ok);
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}
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// Overloads for ScriptRequest& first argument.
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template<typename ...Types>
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static std::tuple<const ScriptRequest&, Types...> ConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& went_ok, std::tuple<const ScriptRequest&, Types...>*)
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{
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if constexpr (sizeof...(Types) == 0)
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{
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// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
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UNUSED2(args); UNUSED2(went_ok);
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return std::forward_as_tuple(rq);
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}
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else
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return std::tuple_cat(std::forward_as_tuple(rq), DoConvertFromJS<0, Types...>(rq, args, went_ok));
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}
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// Overloads for ScriptInterface& first argument.
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template<typename ...Types>
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static std::tuple<const ScriptInterface&, Types...> ConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& went_ok, std::tuple<const ScriptInterface&, Types...>*)
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{
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if constexpr (sizeof...(Types) == 0)
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{
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// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
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UNUSED2(rq); UNUSED2(args); UNUSED2(went_ok);
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return std::forward_as_tuple(rq.GetScriptInterface());
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}
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else
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return std::tuple_cat(std::forward_as_tuple(rq.GetScriptInterface()), DoConvertFromJS<0, Types...>(rq, args, went_ok));
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}
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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/**
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* Wrap std::apply for the case where we have an object method or a regular function.
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*/
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template <auto callable, typename T, typename tuple>
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static typename args_info<decltype(callable)>::return_type call(T* object, tuple& args)
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{
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if constexpr(std::is_same_v<T, void>)
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{
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// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
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UNUSED2(object);
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return std::apply(callable, args);
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}
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else
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return std::apply(callable, std::tuple_cat(std::forward_as_tuple(*object), args));
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}
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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struct IgnoreResult_t {};
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static inline IgnoreResult_t IgnoreResult;
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/**
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* Recursive helper to call AssignOrToJSVal
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*/
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template<int i, typename T, typename... Ts>
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static void AssignOrToJSValHelper(const ScriptRequest& rq, JS::MutableHandleValueVector argv, const T& a, const Ts&... params)
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{
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Script::ToJSVal(rq, argv[i], a);
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AssignOrToJSValHelper<i+1>(rq, argv, params...);
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}
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template<int i, typename... Ts>
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static void AssignOrToJSValHelper(const ScriptRequest& UNUSED(rq), JS::MutableHandleValueVector UNUSED(argv))
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{
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static_assert(sizeof...(Ts) == 0);
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// Nop, for terminating the template recursion.
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}
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/**
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* Wrapper around calling a JS function from C++.
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* Arguments are const& to avoid lvalue/rvalue issues, and so can't be used as out-parameters.
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* In particular, the problem is that Rooted are deduced as Rooted, not Handle, and so can't be copied.
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* This could be worked around with more templates, but it doesn't seem particularly worth doing.
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*/
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template<typename R, typename ...Args>
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static bool Call_(const ScriptRequest& rq, JS::HandleValue val, const char* name, R& ret, const Args&... args)
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{
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JS::RootedObject obj(rq.cx);
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if (!JS_ValueToObject(rq.cx, val, &obj) || !obj)
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return false;
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// Fetch the property explicitly - this avoids converting the arguments if it doesn't exist.
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JS::RootedValue func(rq.cx);
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if (!JS_GetProperty(rq.cx, obj, name, &func) || func.isUndefined())
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return false;
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JS::RootedValueVector argv(rq.cx);
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ignore_result(argv.resize(sizeof...(Args)));
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AssignOrToJSValHelper<0>(rq, &argv, args...);
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bool success;
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if constexpr (std::is_same_v<R, JS::MutableHandleValue>)
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success = JS_CallFunctionValue(rq.cx, obj, func, argv, ret);
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else
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{
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JS::RootedValue jsRet(rq.cx);
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success = JS_CallFunctionValue(rq.cx, obj, func, argv, &jsRet);
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if constexpr (!std::is_same_v<R, IgnoreResult_t>)
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{
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if (success)
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Script::FromJSVal(rq, jsRet, ret);
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}
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else
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UNUSED2(ret); // VS2017 complains.
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}
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// Even if everything succeeded, there could be pending exceptions
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return !ScriptException::CatchPending(rq) && success;
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}
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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public:
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template <typename T>
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using ObjectGetter = T*(*)(const ScriptRequest&, JS::CallArgs&);
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// TODO: the fact that this takes class and not auto is to work around an odd VS17 bug.
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// It can be removed with VS19.
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template <class callableType>
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using GetterFor = ObjectGetter<typename args_info<callableType>::object_type>;
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/**
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* The meat of this file. This wraps a C++ function into a JSNative,
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* so that it can be called from JS and manipulated in Spidermonkey.
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* Most C++ functions can be directly wrapped, so long as their arguments are
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* convertible from JS::Value and their return value is convertible to JS::Value (or void)
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* The C++ function may optionally take const ScriptRequest& or ScriptInterface& as its first argument.
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* The function may be an object method, in which case you need to pass an appropriate getter
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*
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* Optimisation note: the ScriptRequest object is created even without arguments,
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* as it's necessary for IsExceptionPending.
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*
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* @param thisGetter to get the object, if necessary.
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*/
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template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr>
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static bool ToJSNative(JSContext* cx, unsigned argc, JS::Value* vp)
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{
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using ObjType = typename args_info<decltype(callable)>::object_type;
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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ScriptRequest rq(cx);
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// If the callable is an object method, we must specify how to fetch the object.
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static_assert(std::is_same_v<typename args_info<decltype(callable)>::object_type, void> || thisGetter != nullptr,
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"ScriptFunction::Register - No getter specified for object method");
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// GCC 7 triggers spurious warnings
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Waddress"
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#endif
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ObjType* obj = nullptr;
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if constexpr (thisGetter != nullptr)
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{
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obj = thisGetter(rq, args);
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if (!obj)
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return false;
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}
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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bool went_ok = true;
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typename args_info<decltype(callable)>::arg_types outs = ConvertFromJS(rq, args, went_ok, static_cast<typename args_info<decltype(callable)>::arg_types*>(nullptr));
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if (!went_ok)
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return false;
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/**
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* TODO: error handling isn't standard, and since this can call any C++ function,
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* there's no simple obvious way to deal with it.
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* For now we check for pending JS exceptions, but it would probably be nicer
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* to standardise on something, or perhaps provide an "errorHandler" here.
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*/
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if constexpr (std::is_same_v<void, typename args_info<decltype(callable)>::return_type>)
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call<callable>(obj, outs);
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else if constexpr (std::is_same_v<JS::Value, typename args_info<decltype(callable)>::return_type>)
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args.rval().set(call<callable>(obj, outs));
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else
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Script::ToJSVal(rq, args.rval(), call<callable>(obj, outs));
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return !ScriptException::IsPending(rq);
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}
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/**
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* Call a JS function @a name, property of object @a val, with the arguments @a args.
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* @a ret will be updated with the return value, if any.
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* @return the success (or failure) thereof.
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*/
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template<typename R, typename ...Args>
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static bool Call(const ScriptRequest& rq, JS::HandleValue val, const char* name, R& ret, const Args&... args)
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{
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return Call_(rq, val, name, ret, std::forward<const Args>(args)...);
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}
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// Specialisation for MutableHandleValue return.
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template<typename ...Args>
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static bool Call(const ScriptRequest& rq, JS::HandleValue val, const char* name, JS::MutableHandleValue ret, const Args&... args)
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{
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return Call_(rq, val, name, ret, std::forward<const Args>(args)...);
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}
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/**
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* Call a JS function @a name, property of object @a val, with the arguments @a args.
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* @return the success (or failure) thereof.
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*/
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template<typename ...Args>
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static bool CallVoid(const ScriptRequest& rq, JS::HandleValue val, const char* name, const Args&... args)
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{
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return Call(rq, val, name, IgnoreResult, std::forward<const Args>(args)...);
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}
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/**
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* Return a function spec from a C++ function.
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*/
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template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr, u16 flags = JSPROP_ENUMERATE|JSPROP_READONLY|JSPROP_PERMANENT>
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static JSFunctionSpec Wrap(const char* name)
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{
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return JS_FN(name, (&ToJSNative<callable, thisGetter>), args_info<decltype(callable)>::nb_args, flags);
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}
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/**
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* Return a JSFunction from a C++ function.
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*/
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template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr, u16 flags = JSPROP_ENUMERATE|JSPROP_READONLY|JSPROP_PERMANENT>
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static JSFunction* Create(const ScriptRequest& rq, const char* name)
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{
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return JS_NewFunction(rq.cx, &ToJSNative<callable, thisGetter>, args_info<decltype(callable)>::nb_args, flags, name);
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}
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/**
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* Register a function on the native scope (usually 'Engine').
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*/
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template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr, u16 flags = JSPROP_ENUMERATE|JSPROP_READONLY|JSPROP_PERMANENT>
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static void Register(const ScriptRequest& rq, const char* name)
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{
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JS_DefineFunction(rq.cx, rq.nativeScope, name, &ToJSNative<callable, thisGetter>, args_info<decltype(callable)>::nb_args, flags);
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}
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/**
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* Register a function on @param scope.
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* Prefer the version taking ScriptRequest unless you have a good reason not to.
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* @see Register
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*/
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template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr, u16 flags = JSPROP_ENUMERATE|JSPROP_READONLY|JSPROP_PERMANENT>
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static void Register(JSContext* cx, JS::HandleObject scope, const char* name)
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{
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JS_DefineFunction(cx, scope, name, &ToJSNative<callable, thisGetter>, args_info<decltype(callable)>::nb_args, flags);
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}
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};
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#endif // INCLUDED_FUNCTIONWRAPPER
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