0ad/source/simulation2
wraitii b6f2dee43b Increase pushing range by 60%
Reduces the 'clumpiness' of units, particularly when ordered to move to
a single point. The minimum pushing force was increased to compensate.

Differential Revision: https://code.wildfiregames.com/D3978
This was SVN commit r25479.
2021-05-21 07:23:47 +00:00
..
components Increase pushing range by 60% 2021-05-21 07:23:47 +00:00
docs Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
helpers Make pathfinder debug rendering thread-safe. 2021-05-17 09:38:24 +00:00
scripting Don't include ComponentManager.h in ScriptComponent 2021-05-16 15:12:39 +00:00
serialization Fixes broken PCH after wraitii commits (4f972bc623, 0f60bf3a97) and Itms (833c9f108c). 2021-05-15 14:50:24 +00:00
system Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
tests Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
MessageTypes.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
Simulation2.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
Simulation2.h Fixes removed include after 2e4639e6dc. 2021-03-03 23:07:50 +00:00
TypeList.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00