0ad/source/simulation2/components
Yves 8e2d514228 Exact stack rooting for CParamNode
Refs #2415
Refs #2462

This was SVN commit r15944.
2014-11-09 11:08:53 +00:00
..
tests Make the modmod standalone. 2014-08-25 16:38:54 +00:00
CCmpAIManager.cpp Exact stack rooting for CParamNode 2014-11-09 11:08:53 +00:00
CCmpCommandQueue.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
CCmpDecay.cpp Dynamic message subscriptions. 2014-06-19 23:20:12 +00:00
CCmpFootprint.cpp add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
CCmpMinimap.cpp Removes pointless minimap state change during attack notification, it broke synchronized simulation state and caused some OOS errors. Fixes #2525. Refs #1719, #2526. 2014-05-19 01:35:14 +00:00
CCmpMotionBall.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp Fix units chasing each other. Fixes #1537 2013-12-30 16:07:19 +00:00
CCmpObstructionManager.cpp Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573, Refs #2430 . There probably are opportunities to remove more things. 2014-08-06 09:21:00 +00:00
CCmpOverlayRenderer.cpp Dynamic message subscriptions. 2014-06-19 23:20:12 +00:00
CCmpOwnership.cpp
CCmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp Fix units falling off the edge of the world. 2014-06-03 22:35:40 +00:00
CCmpPathfinder_Common.h Fix units falling off the edge of the world. 2014-06-03 22:35:40 +00:00
CCmpPathfinder_Tile.cpp
CCmpPathfinder_Vertex.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpPosition.cpp Fix an oversight in CcmpPosition from the turret changes. Reported on IRC by Falsevision. 2014-07-23 13:02:42 +00:00
CCmpProjectileManager.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpRallyPointRenderer.cpp Dynamic message subscriptions. 2014-06-19 23:20:12 +00:00
CCmpRangeManager.cpp Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00
CCmpSelectable.cpp Dynamic message subscriptions. 2014-06-19 23:20:12 +00:00
CCmpSoundManager.cpp Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
CCmpTemplateManager.cpp Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
CCmpTerrain.cpp Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00
CCmpTerritoryInfluence.cpp Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set. 2014-07-01 19:00:41 +00:00
CCmpTerritoryManager.cpp Fix pathfinding and territories not being recomputed when water height changes. 2014-05-26 13:45:10 +00:00
CCmpTest.cpp
CCmpUnitMotion.cpp Dynamic message subscriptions. 2014-06-19 23:20:12 +00:00
CCmpUnitRenderer.cpp Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes. 2014-07-12 16:03:37 +00:00
CCmpVision.cpp Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
CCmpVisualActor.cpp Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes. 2014-07-12 16:03:37 +00:00
CCmpWaterManager.cpp Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00
ICmpAIInterface.cpp Small code style fix, related to a typo in the documentation. Also updates the Example component's copyright to match the current year. 2014-07-30 17:34:40 +00:00
ICmpAIInterface.h Fix AI errors on skirmish maps. 2013-12-04 16:52:44 +00:00
ICmpAIManager.cpp Exact stack rooting for JSON related ScriptInterface functions. 2014-08-02 22:21:50 +00:00
ICmpAIManager.h Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
ICmpCommandQueue.cpp
ICmpCommandQueue.h
ICmpDecay.cpp
ICmpDecay.h
ICmpFogging.cpp Explore the map inside a player's territory border at the beginning of a game. 2014-08-26 10:01:04 +00:00
ICmpFogging.h Explore the map inside a player's territory border at the beginning of a game. 2014-08-26 10:01:04 +00:00
ICmpFootprint.cpp Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&. 2014-07-14 19:52:35 +00:00
ICmpFootprint.h add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
ICmpGuiInterface.cpp Small code style fix, related to a typo in the documentation. Also updates the Example component's copyright to match the current year. 2014-07-30 17:34:40 +00:00
ICmpGuiInterface.h
ICmpIdentity.cpp
ICmpIdentity.h
ICmpMinimap.cpp
ICmpMinimap.h Implements attack notifications based on patch by madmax and zoot, fixes #1719 2013-10-06 04:49:38 +00:00
ICmpMirage.cpp Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMirage.h Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
ICmpMotion.h
ICmpObstruction.cpp Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpObstruction.h Fix units chasing each other. Fixes #1537 2013-12-30 16:07:19 +00:00
ICmpObstructionManager.cpp
ICmpObstructionManager.h Fix some Clang warnings about unused private members 2013-10-19 00:53:58 +00:00
ICmpOverlayRenderer.cpp
ICmpOverlayRenderer.h
ICmpOwnership.cpp
ICmpOwnership.h
ICmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpParticleManager.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp
ICmpPathfinder.h Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpPlayer.cpp
ICmpPlayer.h
ICmpPlayerManager.cpp
ICmpPlayerManager.h
ICmpPosition.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpPosition.h Fix non-PCH build. 2014-06-02 20:06:27 +00:00
ICmpProjectileManager.cpp
ICmpProjectileManager.h
ICmpRallyPointRenderer.cpp Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRallyPointRenderer.h Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRangeManager.cpp Explore the map inside a player's territory border at the beginning of a game. 2014-08-26 10:01:04 +00:00
ICmpRangeManager.h Explore the map inside a player's territory border at the beginning of a game. 2014-08-26 10:01:04 +00:00
ICmpSelectable.cpp
ICmpSelectable.h
ICmpSettlement.cpp
ICmpSettlement.h
ICmpSoundManager.cpp Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
ICmpSoundManager.h Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
ICmpTechnologyTemplateManager.cpp
ICmpTechnologyTemplateManager.h
ICmpTemplateManager.cpp AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs. 2014-01-16 20:32:44 +00:00
ICmpTemplateManager.h Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes. 2014-07-12 16:03:37 +00:00
ICmpTerrain.cpp Summon planes back from the emptyness 2013-11-26 15:12:16 +00:00
ICmpTerrain.h Fix an issue with corruption of water data when the actor editor opened in Atlas. 2014-02-25 06:27:15 +00:00
ICmpTerritoryInfluence.cpp
ICmpTerritoryInfluence.h
ICmpTerritoryManager.cpp
ICmpTerritoryManager.h
ICmpTest.cpp
ICmpTest.h
ICmpUnitMotion.cpp Improve navigation for ship formations by setting the formation controller to the right passability class 2014-05-18 07:59:43 +00:00
ICmpUnitMotion.h Improve navigation for ship formations by setting the formation controller to the right passability class 2014-05-18 07:59:43 +00:00
ICmpUnitRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnknownScript.cpp
ICmpUnknownScript.h
ICmpValueModificationManager.cpp Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00
ICmpVisibility.h Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00
ICmpVision.cpp
ICmpVision.h
ICmpVisual.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpVisual.h New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpWaterManager.cpp Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00
ICmpWaterManager.h Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00