0ad/cmake/PrecompiledHeader.cmake
Cayleb-Ordo b4c53b720a Add CMake Configuration for ActorEditor
Name the project AtlasMisc as the atlas Object is shared.

Not working as of 04.06.2026:
- Linking to wxWidgets find_package target
  - Terrain.obj : `error LNK2019: Verweis auf nicht aufgel├Âstes externes Symbol ""int const wxEVT_NULL" (?wxEVT_NULL@@3HB)" in Funktion ""void __cdecl dynamic initializer for 'private: static struct wxEventTableEntry const * const TerrainSidebar::sm_eventTableEntries''(void)" (??__E?sm_eventTableEntries@TerrainSidebar@@0QBUwxEventTableEntry@@B@@YAXXZ)".`

Working:
- Using find_package extra variables to find most of the windows ext. libs
- excluding SDL2 and Boost, which use the custom find_prebuild_library function
2026-06-13 17:16:51 +02:00

35 lines
1.2 KiB
CMake

# Adds a custom precompiled header. This header must be included in the code if not added with FORCE_INCLUDE
function(precompile_header _target _header _source)
set(single_args FORCE_INCLUDE)
cmake_parse_arguments(args "" "${single_args}" "" ${ARGN})
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" OR CMAKE_C_COMPILER_ID STREQUAL "MSVC")
# Solution based opon https://www.dominikgrabiec.com/posts/2022/10/18/precompiled_header_snippet.html
target_compile_options(${_target}
PRIVATE
"/Yu${_header}"
)
set_source_files_properties(${_source}
PROPERTIES
COMPILE_OPTIONS "/Yc${_header}"
)
if(${args_FORCE_INCLUDE})
set_source_files_properties(${_source}
PROPERTIES
COMPILE_OPTIONS /FI${_header}
)
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU|AppleClang" OR CMAKE_C_COMPILER_ID MATCHES "Clang|GNU|AppleClang")
# Solution is based on internal cmake code
set_source_files_properties(${_source}
PROPERTIES
COMPILE_OPTIONS -Winvalid-pch -x ${_header}.gch
)
if(${args_FORCE_INCLUDE})
set_source_files_properties(${_source}
PROPERTIES
COMPILE_OPTIONS include ${_header}.gch
)
endif()
endif()
endfunction()