0ad/source/simulation2
Lancelot de Ferrière a7330cf469 Improve group movement by distributing units around the target.
This improves pathfinding feel as units no longer try to clump on a particular point. However, can lead to oddities if there's a lot of impassable terrain around.

Closes #7791
2025-05-24 14:34:09 +02:00
..
components Improve group movement by distributing units around the target. 2025-05-24 14:34:09 +02:00
docs Update trac links with gitea links 2024-12-10 11:29:48 +01:00
helpers Return by value from CCamera::GetScreenCoordinates 2024-11-17 20:27:58 +01:00
scripting Cache JS component wrappers 2025-04-19 14:41:45 +02:00
serialization Fix no-pch build following #7829 2025-05-11 11:24:50 +02:00
system Fix no-pch build following #7829 2025-05-11 11:24:50 +02:00
tests Fix a bunch of spelling mistakes 2025-04-11 06:24:32 +02:00
MessageTypes.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00
Simulation2.cpp Stop running shrinking gcs & simplify GC logic. 2025-04-22 17:03:29 +02:00
Simulation2.h Don't use std::shared_ptr<ScriptContext> in the CSimulation2 2024-03-08 17:15:25 +00:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00