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tests
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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CCmpCommandQueue.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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CCmpFootprint.cpp
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
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CCmpMotionBall.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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CCmpObstruction.cpp
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
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CCmpOwnership.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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CCmpPathfinder.cpp
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Min/max range support in pathfinder
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2010-02-06 20:58:48 +00:00 |
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CCmpPosition.cpp
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
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CCmpSelectable.cpp
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
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CCmpTemplateManager.cpp
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
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CCmpTerrain.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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CCmpTest.cpp
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
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CCmpUnitMotion.cpp
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Min/max range support in pathfinder
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2010-02-06 20:58:48 +00:00 |
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CCmpVisualActor.cpp
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
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ICmpCommandQueue.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpCommandQueue.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpFootprint.cpp
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
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ICmpFootprint.h
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
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ICmpGuiInterface.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
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ICmpGuiInterface.h
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
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ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpObstruction.cpp
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
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ICmpObstruction.h
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
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ICmpOwnership.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpOwnership.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPathfinder.cpp
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
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ICmpPathfinder.h
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Min/max range support in pathfinder
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2010-02-06 20:58:48 +00:00 |
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ICmpPlayer.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPlayer.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPlayerManager.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPlayerManager.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpPosition.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpPosition.h
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
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ICmpSelectable.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpSelectable.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTemplateManager.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
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ICmpTemplateManager.h
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Make CParamNode not return NULL pointers, based on patch from Puel
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2010-02-02 23:01:17 +00:00 |
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ICmpTerrain.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTerrain.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpUnitMotion.cpp
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Min/max range support in pathfinder
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2010-02-06 20:58:48 +00:00 |
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ICmpUnitMotion.h
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Min/max range support in pathfinder
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2010-02-06 20:58:48 +00:00 |
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ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpVisual.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpVisual.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |