0ad/source/simulation2/serialization
Ykkrosh bb9de80dd4 Convert CConsole to take UTF-8 strings.
This avoids vswprintf failures when printing non-ASCII char* strings
from CLogger into the console.

Also convert ScriptInterface::ToString to return UTF-8, to avoid some
utf8_from_wstring calls.

Also remove some unused and redundant CConsole functions.

This was SVN commit r16333.
2015-02-14 01:49:34 +00:00
..
BinarySerializer.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
BinarySerializer.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
DebugSerializer.cpp Convert CConsole to take UTF-8 strings. 2015-02-14 01:49:34 +00:00
DebugSerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
IDeserializer.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ISerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
ISerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
SerializedScriptTypes.h Adds Serialization support for ES6 Maps. 2014-09-20 17:14:53 +00:00
SerializeTemplates.h Make the visibility cache a bit more clever, by making LoS tiles as dirty separately for each player. 2015-02-12 23:22:29 +00:00
StdDeserializer.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
StdDeserializer.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h Improve debugging of binary serialization 2011-10-27 20:10:53 +00:00