0ad/source/simulation2
Angen b1a78ce285 Treat min range in the same manner as max range when computing goal
Problem description:
When unit gets command to move to the range exactly X units from some
point/entity, what means minRange == maxRange, that triggers computing
goal when distance < minRange with result distance(goal, target) >
maxRange, because minRange computation uses clearance even when is
treating target as circle.

Solution:
Do not use clearance when treating target as circle, so computation when
distance < minimum range is done in same way as computation when
distance > maximum range and so computed goal has correct position.

Reported on forum:
https://wildfiregames.com/forum/index.php?/topic/27384-strange-landing-on-the-island-and-unable-to-attack/
Differential Revision: https://code.wildfiregames.com/D2512
Tested by: gameboy
This was SVN commit r23283.
2019-12-26 21:03:15 +00:00
..
components Treat min range in the same manner as max range when computing goal 2019-12-26 21:03:15 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Fixes compilation errors about missed include and unused argument introduced in c17e7ee92f. 2019-09-20 19:44:58 +00:00
scripting Fix UnitmotionFlying and implement CMessageMotionUpdate::FromJSVal 2019-12-06 17:36:25 +00:00
serialization Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
system Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
tests Adds containers serialization tests, std::set serialization and movement semantics 2019-10-04 21:30:52 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Support testing rejoins on turn 0, refs #3460, #4242, #5185, #5162, 2bf1dbfd13 2019-09-26 12:09:19 +00:00
Simulation2.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
TypeList.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00