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scripting
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Fix some GCC warnings
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2009-08-02 19:52:31 +00:00 |
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tests
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Make tests clean up after themselves
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2010-05-07 17:50:38 +00:00 |
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Camera.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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Camera.h
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# Basic bandbox selection of units in new simulation system
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2010-03-11 20:01:16 +00:00 |
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CinemaTrack.cpp
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Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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2010-03-26 19:04:40 +00:00 |
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CinemaTrack.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
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ColladaManager.cpp
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refactor: move reload functionality into ps/Filesystem to allow reloading non-resource files (e.g. scripts); VFS is now responsible for returning VirtualPath and invalidating the changed file/directory
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2009-11-06 11:50:04 +00:00 |
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ColladaManager.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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Color.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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DefaultEmitter.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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DefaultEmitter.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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Frustum.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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Frustum.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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GameView.cpp
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Avoid running the old simulation code in the background when it's not needed.
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2010-05-01 16:20:58 +00:00 |
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GameView.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
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HFTracer.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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HFTracer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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LightEnv.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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LightEnv.h
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move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
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2010-03-20 20:54:03 +00:00 |
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MapIO.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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MapReader.cpp
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# Add a demo map with all units on it.
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2010-05-03 19:13:58 +00:00 |
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MapReader.h
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# Add a demo map with all units on it.
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2010-05-03 19:13:58 +00:00 |
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MapWriter.cpp
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Avoid running the old simulation code in the background when it's not needed.
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2010-05-01 16:20:58 +00:00 |
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MapWriter.h
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Support startup scripts in map files, for testing.
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2010-04-29 23:22:18 +00:00 |
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Material.cpp
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const-correctness
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2010-03-17 22:51:47 +00:00 |
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Material.h
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const-correctness
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2010-03-17 22:51:47 +00:00 |
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MaterialManager.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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MaterialManager.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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MeshManager.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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MeshManager.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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MiniPatch.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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MiniPatch.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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Model.cpp
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# Fix animation syncing.
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2010-04-05 23:09:34 +00:00 |
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Model.h
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# Fix animation syncing.
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2010-04-05 23:09:34 +00:00 |
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ModelDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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ModelDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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ObjectBase.cpp
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Fix build and tests on Linux
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2009-11-06 18:35:32 +00:00 |
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ObjectBase.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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ObjectEntry.cpp
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# Use the correct projectile models.
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2010-04-17 11:34:40 +00:00 |
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ObjectEntry.h
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# Use the correct projectile models.
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2010-04-17 11:34:40 +00:00 |
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ObjectManager.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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ObjectManager.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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Overlay.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ParticleEmitter.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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ParticleEmitter.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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ParticleEngine.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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ParticleEngine.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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Patch.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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Patch.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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RenderableObject.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
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SkeletonAnim.h
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# Fix animation syncing.
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2010-04-05 23:09:34 +00:00 |
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SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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SkeletonAnimManager.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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SkeletonAnimManager.h
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Fix build and tests on Linux
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2009-11-06 18:35:32 +00:00 |
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Sprite.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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Sprite.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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Terrain.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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Terrain.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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TerrainProperties.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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TerrainProperties.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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Texture.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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TextureEntry.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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TextureEntry.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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TextureManager.cpp
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fix: native and vfs directory paths should end with '/' (more code cares about this now)
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2009-11-05 20:46:15 +00:00 |
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TextureManager.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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Unit.cpp
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# Use the correct projectile models.
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2010-04-17 11:34:40 +00:00 |
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Unit.h
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Make CUnit::GetModel return a reference so it's clear it can never be NULL.
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2010-04-17 11:44:08 +00:00 |
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UnitAnimation.cpp
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Make CUnit::GetModel return a reference so it's clear it can never be NULL.
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2010-04-17 11:44:08 +00:00 |
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UnitAnimation.h
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# Fix animation syncing.
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2010-04-05 23:09:34 +00:00 |
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UnitManager.cpp
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Make CUnit::GetModel return a reference so it's clear it can never be NULL.
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2010-04-17 11:44:08 +00:00 |
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UnitManager.h
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# Use the correct projectile models.
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2010-04-17 11:34:40 +00:00 |