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AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
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DecalRData.cpp
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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DecalRData.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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FixedFunctionModelRenderer.cpp
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Support storing index data in VBOs.
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2011-03-13 18:58:09 +00:00 |
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FixedFunctionModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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HWLightingModelRenderer.cpp
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Support storing index data in VBOs.
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2011-03-13 18:58:09 +00:00 |
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HWLightingModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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InstancingModelRenderer.cpp
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Support storing index data in VBOs.
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2011-03-13 18:58:09 +00:00 |
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InstancingModelRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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ModelRenderer.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
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ModelRenderer.h
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Support storing index data in VBOs.
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2011-03-13 18:58:09 +00:00 |
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ModelVertexRenderer.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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OverlayRenderer.cpp
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
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OverlayRenderer.h
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
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PatchRData.cpp
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Stop using glMultiDrawElements since it's too buggy
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2011-03-14 21:57:09 +00:00 |
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PatchRData.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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PlayerRenderer.cpp
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
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PlayerRenderer.h
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
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Renderer.cpp
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Fix silhouettes being displayed for some models that always stick into the ground
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2011-03-24 23:54:08 +00:00 |
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Renderer.h
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
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RenderModifiers.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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RenderModifiers.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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RenderPathVertexShader.cpp
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Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
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2010-12-05 08:41:55 +00:00 |
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RenderPathVertexShader.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
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Scene.cpp
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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Scene.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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ShadowMap.cpp
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Fix use of uninitialised variable
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2011-03-14 21:54:44 +00:00 |
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ShadowMap.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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SkyManager.cpp
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Build fixes and whatnot
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2011-03-23 21:15:22 +00:00 |
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SkyManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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TerrainOverlay.cpp
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# Explicitly triangulate terrain tiles.
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2011-03-13 19:10:38 +00:00 |
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TerrainOverlay.h
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# Fix terrain blending logic.
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2011-01-29 16:31:48 +00:00 |
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TerrainRenderer.cpp
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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TerrainRenderer.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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TransparencyRenderer.cpp
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Fix flag filtering of transparent models
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2011-03-22 23:09:38 +00:00 |
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TransparencyRenderer.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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VertexArray.cpp
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Support storing index data in VBOs.
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2011-03-13 18:58:09 +00:00 |
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VertexArray.h
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Support storing index data in VBOs.
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2011-03-13 18:58:09 +00:00 |
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VertexBuffer.cpp
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# Optimise terrain renderer.
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2011-03-13 19:06:33 +00:00 |
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VertexBuffer.h
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# Optimise terrain renderer.
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2011-03-13 19:06:33 +00:00 |
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VertexBufferManager.cpp
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Support storing index data in VBOs.
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2011-03-13 18:58:09 +00:00 |
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VertexBufferManager.h
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Support storing index data in VBOs.
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2011-03-13 18:58:09 +00:00 |
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WaterManager.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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WaterManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |