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wsdl: initialise handles such that wsdl_shutdown doesn't try to close them if they remain unchanged. GameSetup: made work in Atlas. Renderer: fixed progressive loading of water textures. This was SVN commit r2941. |
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| .. | ||
| unix | ||
| win | ||
| cpu.h | ||
| dir_watch.h | ||
| gfx.h | ||
| ia32.asm | ||
| ia32.cpp | ||
| ia32.h | ||
| os.h | ||
| snd.h | ||
| sysdep.cpp | ||
| sysdep.h | ||