0ad/binaries/data/mods/public/simulation/components
Stan af2abb8cbf Fix units not being able to play sounds when walking and running
This currently disabled by variants, and will be reenabled when sounds
have been chosen.
Reviewed by: Vladislav,
Comments by: Itms, elexis
Differential Revision: ​https://code.wildfiregames.com/1257
This was SVN commit r21359.
2018-02-24 18:13:03 +00:00
..
interfaces Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
tests Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
AIInterface.js some cleanups of ai and petra 2017-10-02 17:49:27 +00:00
AIProxy.js Make the ai aware of invulnerable entities 2018-01-28 19:53:29 +00:00
AlertRaiser.js Town bell - use matching classes, add a market alert 2018-02-24 04:35:26 +00:00
Armour.js Make the ai aware of invulnerable entities 2018-01-28 19:53:29 +00:00
Attack.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
AttackDetection.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
AuraManager.js Fix AuraManager OOS on rejoin following c90d72deb5 / D1108. 2018-01-25 16:45:58 +00:00
Auras.js Revert unintentional function rename in 40cc3aaa09. 2018-01-22 06:02:52 +00:00
Barter.js Simplify Barter component by passing playerID instead of playerEntity. 2017-12-06 13:29:18 +00:00
BattleDetection.js
Builder.js Add a {native} civ replacement in buildable and trainable template names 2017-12-07 18:33:08 +00:00
BuildingAI.js Allow attack and attack_impact sounds for multiple attacks 2017-10-28 16:52:37 +00:00
BuildRestrictions.js Add a couple of string manipulation functions to globalscripts. 2018-02-02 01:37:39 +00:00
Capturable.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
CeasefireManager.js Add a GUI notification when the ceasefire ended so that devs and modders can do fancy things with that event and 2017-03-02 18:02:59 +00:00
Cost.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
Damage.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
DeathDamage.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
EndGameManager.js Cleanup getNumPlayers() calls 2017-12-13 20:41:41 +00:00
EntityLimits.js Fix an issue with upgrade and entity limits. 2017-10-29 08:03:43 +00:00
Fogging.js fix miraged properties in GuiInterface changes from 30f0e80dae 2018-01-20 15:09:42 +00:00
Formation.js Remove lastFormationTemplate from UnitAI 2018-02-17 17:54:24 +00:00
FormationAttack.js Remove all occurrences of for each in JS scripts. 2017-01-30 12:47:08 +00:00
Foundation.js Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
Garrisonable.js Option to disable garrisoning of heroes in regicide gamemode. 2017-05-22 01:18:51 +00:00
GarrisonHolder.js Remove the alert status on units 2018-01-30 01:47:12 +00:00
Gate.js Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
Guard.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
GuiInterface.js Town bell - use matching classes, add a market alert 2018-02-24 04:35:26 +00:00
Heal.js Use only one getter for range overlays instead of three to four in the Heal and Auras component. 2017-12-10 03:08:05 +00:00
Health.js Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
Identity.js Create a parent template for the maceman and add a maceman identity class. 2017-12-24 16:04:10 +00:00
Loot.js Allow loot to be modified by technologies and auras 2017-11-15 22:56:04 +00:00
Looter.js Merge resource agnostic branch by s0600204, fixes #3934. 2016-11-19 14:29:45 +00:00
Market.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
Mirage.js Add a repair time tooltip 2018-02-06 19:31:51 +00:00
MotionBall.js
Pack.js Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
Player.js Diplomacy Colors 2018-02-03 14:17:31 +00:00
PlayerManager.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
ProductionQueue.js Remove the alert status on units 2018-01-30 01:47:12 +00:00
Promotion.js Move out of world promoted, packed and upgraded entity as they are not destroyed immediately. So they don't interact with the 'physical' world. Refs #4595. 2017-11-01 14:55:18 +00:00
RallyPoint.js Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
RangeOverlayManager.js Revert unintentional function rename in 40cc3aaa09. 2018-01-22 06:02:52 +00:00
Repairable.js Avoid NaN in Foundation and Repairable 2018-02-16 21:56:35 +00:00
ResourceDropsite.js Remove silencing of resource-not-found errors (that were introduced with an enabled property in the JSON resource files that got removed later). Refs #3934. 2016-11-21 17:32:17 +00:00
ResourceGatherer.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
ResourceSupply.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
ResourceTrickle.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Settlement.js
SkirmishReplacer.js Add a couple of string manipulation functions to globalscripts. 2018-02-02 01:37:39 +00:00
Sound.js Allow attack and attack_impact sounds for multiple attacks 2017-10-28 16:52:37 +00:00
StatisticsTracker.js Cleanup getNumPlayers() calls 2017-12-13 20:41:41 +00:00
StatusBars.js Diplomacy Colors 2018-02-03 14:17:31 +00:00
TechnologyManager.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
TerritoryDecay.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
TerritoryDecayManager.js Cache a list of TerritoryDecay components in the TerritoryDecayManager instead of retrieving it each time 2017-10-09 19:38:56 +00:00
Timer.js Timer component cleanup. Patch by Stan, fixes #4158. 2016-11-22 12:28:22 +00:00
Trader.js Unify trade gain computation between simulation and ai 2017-10-21 08:40:11 +00:00
TrainingRestrictions.js Sort and update help list of category build and training restrictions. Reviewed by elexis. 2017-04-26 13:54:41 +00:00
Trigger.js cleanup 9daa7520ef following bb's comments 2018-01-03 15:27:02 +00:00
TriggerPoint.js PlayerManager GetAllPlayers helper function to remove some duplication. 2017-12-08 20:39:40 +00:00
UnitAI.js Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
UnitMotionFlying.js Add Math.square to compute the square of a number without the need to repeat the term, without using the slower Math.pow. 2017-10-22 20:46:41 +00:00
Upgrade.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
ValueModificationManager.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Visibility.js
VisionSharing.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
WallPiece.js Amend wallpiece lengths in preparation for D900. 2017-12-05 02:39:50 +00:00
WallSet.js Remove civ-specific hardcoding in rmgen wall-placement script. 2017-12-10 03:12:54 +00:00
Wonder.js Fix documentation of non system component. 2017-03-24 07:09:28 +00:00