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By adding a custom function in Grid, the code gets vectorised on both gcc and clang, resulting in much faster code and faster update times, sometimes substantially (on giant maps or when few chunks must be updated). Reviewed By: mimo Differential Revision: https://code.wildfiregames.com/D73 This was SVN commit r20630.
291 lines
5.9 KiB
C++
291 lines
5.9 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_GRID
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#define INCLUDED_GRID
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#include <cstring>
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#ifdef NDEBUG
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#define GRID_BOUNDS_DEBUG 0
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#else
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#define GRID_BOUNDS_DEBUG 1
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#endif
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/**
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* Basic 2D array, intended for storing tile data, plus support for lazy updates
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* by ICmpObstructionManager.
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* @c T must be a POD type that can be initialised with 0s.
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*/
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template<typename T>
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class Grid
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{
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public:
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Grid() : m_W(0), m_H(0), m_Data(NULL), m_DirtyID(0)
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{
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}
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Grid(u16 w, u16 h) : m_W(w), m_H(h), m_Data(NULL), m_DirtyID(0)
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{
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if (m_W || m_H)
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m_Data = new T[m_W * m_H];
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reset();
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}
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Grid(const Grid& g) : m_W(0), m_H(0), m_Data(NULL), m_DirtyID(0)
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{
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*this = g;
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}
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Grid& operator=(const Grid& g)
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{
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if (this == &g)
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return *this;
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m_DirtyID = g.m_DirtyID;
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if (m_W == g.m_W && m_H == g.m_H)
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{
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memcpy(m_Data, g.m_Data, m_W*m_H*sizeof(T));
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return *this;
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}
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m_W = g.m_W;
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m_H = g.m_H;
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delete[] m_Data;
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if (g.m_Data)
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{
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m_Data = new T[m_W * m_H];
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memcpy(m_Data, g.m_Data, m_W*m_H*sizeof(T));
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}
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else
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m_Data = NULL;
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return *this;
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}
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void swap(Grid& g)
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{
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std::swap(m_DirtyID, g.m_DirtyID);
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std::swap(m_Data, g.m_Data);
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std::swap(m_H, g.m_H);
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std::swap(m_W, g.m_W);
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}
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~Grid()
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{
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delete[] m_Data;
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}
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bool operator==(const Grid& g) const
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{
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if (!compare_sizes(&g) || m_DirtyID != g.m_DirtyID)
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return false;
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return memcmp(m_Data, g.m_Data, m_W*m_H*sizeof(T)) == 0;
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}
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bool blank() const
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{
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return m_W == 0 && m_H == 0;
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}
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bool any_set_in_square(int i0, int j0, int i1, int j1) const
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{
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#if GRID_BOUNDS_DEBUG
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ENSURE(i0 >= 0 && j0 >= 0 && i1 < m_W && j1 < m_H);
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#endif
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for (int j = j0; j < j1; ++j)
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{
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int sum = 0;
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for (int i = i0; i < i1; ++i)
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sum += m_Data[j*m_W + i];
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if (sum > 0)
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return true;
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}
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return false;
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}
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void reset()
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{
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if (m_Data)
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memset(m_Data, 0, m_W*m_H*sizeof(T));
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}
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// Add two grids of the same size
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void add(const Grid& g)
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{
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#if GRID_BOUNDS_DEBUG
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ENSURE(g.m_W == m_W && g.m_H == m_H);
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#endif
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for (int i=0; i < m_H*m_W; ++i)
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m_Data[i] += g.m_Data[i];
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}
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void bitwise_or(const Grid& g)
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{
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if (this == &g)
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return;
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#if GRID_BOUNDS_DEBUG
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ENSURE(g.m_W == m_W && g.m_H == m_H);
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#endif
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for (int i = 0; i < m_H*m_W; ++i)
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m_Data[i] |= g.m_Data[i];
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}
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void set(int i, int j, const T& value)
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{
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#if GRID_BOUNDS_DEBUG
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ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
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#endif
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m_Data[j*m_W + i] = value;
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}
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T& get(int i, int j) const
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{
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#if GRID_BOUNDS_DEBUG
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ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
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#endif
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return m_Data[j*m_W + i];
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}
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template<typename U>
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bool compare_sizes(const Grid<U>* g) const
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{
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return m_W == g->m_W && m_H == g->m_H;
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}
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u16 m_W, m_H;
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T* m_Data;
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size_t m_DirtyID; // if this is < the id maintained by ICmpObstructionManager then it needs to be updated
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};
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/**
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* Similar to Grid, except optimised for sparse usage (the grid is subdivided into
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* buckets whose contents are only initialised on demand, to save on memset cost).
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*/
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template<typename T>
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class SparseGrid
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{
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NONCOPYABLE(SparseGrid);
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enum { BucketBits = 4, BucketSize = 1 << BucketBits };
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T* GetBucket(int i, int j)
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{
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size_t b = (j >> BucketBits) * m_BW + (i >> BucketBits);
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if (!m_Data[b])
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{
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m_Data[b] = new T[BucketSize*BucketSize];
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memset(m_Data[b], 0, BucketSize*BucketSize*sizeof(T));
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}
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return m_Data[b];
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}
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public:
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SparseGrid(u16 w, u16 h) : m_W(w), m_H(h), m_DirtyID(0)
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{
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ENSURE(m_W && m_H);
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m_BW = (u16)((m_W + BucketSize-1) >> BucketBits);
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m_BH = (u16)((m_H + BucketSize-1) >> BucketBits);
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m_Data = new T*[m_BW*m_BH];
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memset(m_Data, 0, m_BW*m_BH*sizeof(T*));
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}
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~SparseGrid()
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{
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reset();
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delete[] m_Data;
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}
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void reset()
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{
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for (size_t i = 0; i < (size_t)(m_BW*m_BH); ++i)
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delete[] m_Data[i];
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memset(m_Data, 0, m_BW*m_BH*sizeof(T*));
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}
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void set(int i, int j, const T& value)
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{
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#if GRID_BOUNDS_DEBUG
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ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
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#endif
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GetBucket(i, j)[(j % BucketSize)*BucketSize + (i % BucketSize)] = value;
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}
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T& get(int i, int j)
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{
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#if GRID_BOUNDS_DEBUG
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ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
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#endif
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return GetBucket(i, j)[(j % BucketSize)*BucketSize + (i % BucketSize)];
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}
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u16 m_W, m_H;
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u16 m_BW, m_BH;
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T** m_Data;
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size_t m_DirtyID; // if this is < the id maintained by ICmpObstructionManager then it needs to be updated
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};
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/**
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* Structure holding grid dirtiness informations, for clever updates.
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*/
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struct GridUpdateInformation
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{
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bool dirty;
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bool globallyDirty;
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Grid<u8> dirtinessGrid;
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/**
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* Update the information with additionnal needed updates, then erase the source of additions.
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* This can usually be optimized through a careful memory management.
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*/
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void MergeAndClear(GridUpdateInformation& b)
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{
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ENSURE(dirtinessGrid.compare_sizes(&b.dirtinessGrid));
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bool wasDirty = dirty;
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dirty |= b.dirty;
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globallyDirty |= b.globallyDirty;
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// If the current grid is useless, swap it
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if (!wasDirty)
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dirtinessGrid.swap(b.dirtinessGrid);
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// If the new grid isn't used, don't bother updating it
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else if (dirty && !globallyDirty)
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dirtinessGrid.bitwise_or(b.dirtinessGrid);
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b.Clean();
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}
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/**
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* Mark everything as clean
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*/
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void Clean()
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{
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dirty = false;
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globallyDirty = false;
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dirtinessGrid.reset();
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}
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};
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#endif // INCLUDED_GRID
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