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elexis adf448db4d Rewrite Main Menu.
Specify menu and submenu buttons title, tooltip, hotkey and actions
comfortably in an extensible JS object and derive the GUI object
settings based on that rather than relying on complex markup alternating
with JS in the same file.
Automatically compute the position and number of submenu items instead
of letting the author manually compute and keep that in sync in various
places of the XML file.

Use object oriented programming, so that there is a strong separation of
concerns, allowing the readers and authors to only involve themselves
with the component relevant to the feature they work on, refs #5387.
Use class keyword instead of prototype keyword for the JS classes,
because that enforces a policy where no globals are inserted between
class members and informs the reader of that as soon as reading the
classes first line, anticipating fragmentation.

Group project information and community links in a more clearly arranged
JS file.
Keep and document splashscreen onTick hack from a684f7646b, #2042,
#5578.
String change: Inform instead of warn (deter) about the state of the
game in the main menu.
Depends on Engine.SetGlobalHotkey from D2260.

Differential Revision: https://code.wildfiregames.com/D2240
Class syntax comments by: Krinkle, bb, Chakakhan, smiley, nani, fpre
Main menu comments by: Krinkle, nani, Stan (and Imarok in D820)
This was SVN commit r22854.
2019-09-06 01:20:46 +00:00
binaries Rewrite Main Menu. 2019-09-06 01:20:46 +00:00
build Update update-workspaces.sh and premake5.lua with the with-system-mozjs45 flag from SpiderMonkey 45 in 64b477625d, refs #4893. 2019-08-13 11:30:46 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Upgrade SpiderMonkey to version 45.0.2, refs #4893. 2019-08-07 22:37:43 +00:00
source Add ScriptInterface::AssignOrToJSVal<JS::Heap<JS::Value> > to support ScriptInterface::SetGlobal, SetProperty, CreateObject with JS::Heap values. 2019-09-05 16:45:16 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Upgrade premake5 from alpha12 to alpha13, refs #3729. 2019-01-04 21:20:45 +00:00
.coafile Add Coala Bear for the license header check. 2019-01-02 23:12:51 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
LICENSE.txt Drop premake4 support, refs #3729. premake4 has been unused for a long time now, and was only left available as a safety net. 2018-12-26 16:00:53 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors