0ad/source/simulation2/tests
wraitii d46a417748 Replace ScriptInterface::Call* with new ScriptFunction functions
Finishes work started in f3aedf88a6.
This removes the boost-CPP function wrappers entirely, in favour of pure
templated code in FunctionWrapper.h
The Call* functions were already heavily templated, so there is nothing
really new here. I just use tag dispatch to reduce the number of
overloads slightly.

The new functions do not need the script interface, only the script
request.

Differential Revision: https://code.wildfiregames.com/D3912
This was SVN commit r25354.
2021-05-01 14:04:53 +00:00
..
test_CmpTemplateManager.h ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak 2021-04-11 09:23:10 +00:00
test_ComponentManager.h Make real directory paths on the VFS predictable (retry) 2021-03-23 12:46:59 +00:00
test_EntityMap.h Update random_shuffle usage for C++17 2020-11-30 15:52:16 +00:00
test_ParamNode.h ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak 2021-04-11 09:23:10 +00:00
test_Serializer.h Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00
test_SerializeTemplates.h Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
test_Simulation2.h Make real directory paths on the VFS predictable (retry) 2021-03-23 12:46:59 +00:00