0ad/source/simulation2/scripting
wraitii d46a417748 Replace ScriptInterface::Call* with new ScriptFunction functions
Finishes work started in f3aedf88a6.
This removes the boost-CPP function wrappers entirely, in favour of pure
templated code in FunctionWrapper.h
The Call* functions were already heavily templated, so there is nothing
really new here. I just use tag dispatch to reduce the number of
overloads slightly.

The new functions do not need the script interface, only the script
request.

Differential Revision: https://code.wildfiregames.com/D3912
This was SVN commit r25354.
2021-05-01 14:04:53 +00:00
..
EngineScriptConversions.cpp Moves CRect from ps to maths to related geometric primitives. 2021-03-30 21:14:36 +00:00
JSInterface_Simulation.cpp Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
JSInterface_Simulation.h Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
MessageTypeConversions.cpp Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
ScriptComponent.cpp Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00
ScriptComponent.h Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00