0ad/binaries
Vladislav Belov aced56c336
Adds material passes to choose different shaders
All shaders were selected by context (set of defines) which increases
the number of needed permutations. For example: we don't need to know
about shadows when rendering silhouettes.
2026-05-10 23:57:16 +02:00
..
data Adds material passes to choose different shaders 2026-05-10 23:57:16 +02:00
logs Update trac links with gitea links 2024-12-10 11:29:48 +01:00
system Start the serializationtest at a specivic turn 2026-05-10 14:18:48 +02:00