0ad/source/renderer/backend/vulkan
vladislavbelov 23f1949e2a Handles VK_INCOMPLETE for vkGetSwapchainImagesKHR.
Differential Revision: https://code.wildfiregames.com/D5090
This was SVN commit r27797.
2023-08-15 17:27:23 +00:00
..
Buffer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Buffer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DescriptorManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DescriptorManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Device.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Device.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DeviceCommandContext.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DeviceCommandContext.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DeviceForward.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DeviceSelection.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
DeviceSelection.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Framebuffer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Framebuffer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Mapping.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Mapping.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
PipelineState.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
PipelineState.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RenderPassManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RenderPassManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RingCommandContext.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RingCommandContext.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SamplerManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SamplerManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderProgram.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderProgram.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SubmitScheduler.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SubmitScheduler.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SwapChain.cpp Handles VK_INCOMPLETE for vkGetSwapchainImagesKHR. 2023-08-15 17:27:23 +00:00
SwapChain.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Texture.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Texture.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Utilities.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Utilities.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
VMA.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
VMA.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00