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scripting
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Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
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2016-06-21 10:33:11 +00:00 |
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AlphaMapCalculator.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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AlphaMapCalculator.h
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BlendShapes.h
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DecalRData.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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DecalRData.h
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HWLightingModelRenderer.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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MikktspaceWrap.h
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ModelRenderer.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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OverlayRenderer.h
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ParticleRenderer.cpp
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ParticleRenderer.h
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PatchRData.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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PatchRData.h
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PostprocManager.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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PostprocManager.h
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Renderer.cpp
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Fix Valgrind complaints in CRenderer by properly intializing some members values introduced in ab30e0d4fb. Refs #3922, #4492. Patch by Sandarac. Reviewed by vladislavbelov.
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2017-06-18 14:52:54 +00:00 |
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Renderer.h
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RenderModifiers.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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RenderModifiers.h
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Scene.cpp
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Scene.h
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ShadowMap.cpp
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Shadow map quality option.
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2017-08-19 12:46:05 +00:00 |
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ShadowMap.h
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SilhouetteRenderer.cpp
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SilhouetteRenderer.h
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SkyManager.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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SkyManager.h
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TerrainOverlay.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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TerrainOverlay.h
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TerrainRenderer.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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TerrainRenderer.h
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TexturedLineRData.cpp
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Properly apply texture to the last quad of an overlay textured line. Reviewed by vladislavbelov.
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2017-06-26 13:04:21 +00:00 |
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TexturedLineRData.h
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TimeManager.cpp
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TimeManager.h
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VertexArray.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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VertexArray.h
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VertexBuffer.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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VertexBuffer.h
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VertexBufferManager.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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VertexBufferManager.h
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WaterManager.cpp
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Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
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2017-07-01 04:15:49 +00:00 |
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WaterManager.h
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Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
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2017-07-01 04:15:49 +00:00 |