0ad/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h
Ykkrosh f2b662d12d Build: generate Atlas project files (with "update-workspaces --atlas") (for VS2003 only).
Premake: allow slight separation of files' locations on disk vs in the
project tree.
Atlas: require fewer include directories.

This was SVN commit r2956.
2005-10-17 01:11:12 +00:00

82 lines
1.7 KiB
C++

#ifndef ATLASWINDOW_H__
#define ATLASWINDOW_H__
#include "General/AtlasWindowCommandProc.h"
#include "General/IAtlasSerialiser.h"
#include "CustomControls/FileHistory/FileHistory.h"
#include "wx/filename.h"
class AtObj;
class AtlasWindow : public wxFrame, public IAtlasSerialiser
{
friend class AtlasWindowCommandProc;
DECLARE_CLASS(AtlasWindow);
public:
enum
{
ID_Quit = 1,
ID_New,
// ID_Import,
// ID_Export,
ID_Open,
ID_Save,
ID_SaveAs,
// First available ID for custom window-specific menu items
ID_Custom
};
AtlasWindow(wxWindow* parent, const wxString& title, const wxSize& size);
private:
void OnNew(wxCommandEvent& event);
// void OnImport(wxCommandEvent& event);
// void OnExport(wxCommandEvent& event);
// TODO: import/export vs open/save/saveas - how should it decide which to do?
void OnOpen(wxCommandEvent& event);
void OnSave(wxCommandEvent& event);
void OnSaveAs(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnMRUFile(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
protected:
void SetCurrentFilename(wxFileName filename = wxString());
wxFileName GetCurrentFilename() { return m_CurrentFilename; }
void AddCustomMenu(wxMenu* menu, const wxString& title);
virtual wxString GetDefaultOpenDirectory() = 0;
bool SaveChanges(bool forceSaveAs);
public:
bool OpenFile(wxString filename);
private:
AtlasWindowCommandProc m_CommandProc;
wxMenuItem* m_menuItem_Save;
wxMenuBar* m_MenuBar;
wxFileName m_CurrentFilename;
wxString m_WindowTitle;
FileHistory m_FileHistory;
DECLARE_EVENT_TABLE();
};
#endif // ATLASWINDOW_H__