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JSAutoRequest is required before calling into most JSAPI methods, for GC reasons. Calling it is required and fragile as one must not forget. Further, SM52 and later make manipulating JSContext* dangerous as that can cross Compartment(Realm in SM68) barriers (and ScriptInterface now matches a Compartment). The solution to both problems is to avoid using JSContext* in 0 A.D. itself. To achieve this, a Request class is introduced, and must be used to access a JSContext* from a scriptInterface. Further, Request is passed to other ScriptInterface functions isntead of JSContext*, making it obvious that the caller has already called it, reducing errors and redundant JSAutoRequest calls. Only JSNative functions now get a naked JSContext* without protection, but the likelihood of forgetting a request is lower since many ScriptInterface functions now expect it. JSContext* is directly passed to JSAPI functions only. Part of the SM52 migration, stage: SM45 compatible Based on a patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3088 This was SVN commit r24176.
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpFootprint.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "simulation2/system/SimContext.h"
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#include "maths/FixedVector3D.h"
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JS::Value ICmpFootprint::GetShape_wrapper() const
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{
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EShape shape;
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entity_pos_t size0, size1, height;
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GetShape(shape, size0, size1, height);
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ScriptInterface::Request rq(GetSimContext().GetScriptInterface());
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JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
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if (!obj)
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return JS::UndefinedValue();
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if (shape == CIRCLE)
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{
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JS::RootedValue ptype(rq.cx);
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JS::RootedValue pradius(rq.cx);
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JS::RootedValue pheight(rq.cx);
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ScriptInterface::ToJSVal<std::string>(rq, &ptype, "circle");
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ScriptInterface::ToJSVal(rq, &pradius, size0);
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ScriptInterface::ToJSVal(rq, &pheight, height);
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JS_SetProperty(rq.cx, obj, "type", ptype);
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JS_SetProperty(rq.cx, obj, "radius", pradius);
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JS_SetProperty(rq.cx, obj, "height", pheight);
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}
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else
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{
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JS::RootedValue ptype(rq.cx);
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JS::RootedValue pwidth(rq.cx);
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JS::RootedValue pdepth(rq.cx);
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JS::RootedValue pheight(rq.cx);
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ScriptInterface::ToJSVal<std::string>(rq, &ptype, "square");
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ScriptInterface::ToJSVal(rq, &pwidth, size0);
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ScriptInterface::ToJSVal(rq, &pdepth, size1);
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ScriptInterface::ToJSVal(rq, &pheight, height);
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JS_SetProperty(rq.cx, obj, "type", ptype);
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JS_SetProperty(rq.cx, obj, "width", pwidth);
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JS_SetProperty(rq.cx, obj, "depth", pdepth);
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JS_SetProperty(rq.cx, obj, "height", pheight);
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}
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return JS::ObjectValue(*obj);
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}
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BEGIN_INTERFACE_WRAPPER(Footprint)
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DEFINE_INTERFACE_METHOD_CONST_1("PickSpawnPoint", CFixedVector3D, ICmpFootprint, PickSpawnPoint, entity_id_t)
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DEFINE_INTERFACE_METHOD_CONST_1("PickSpawnPointBothPass", CFixedVector3D, ICmpFootprint, PickSpawnPointBothPass, entity_id_t)
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DEFINE_INTERFACE_METHOD_CONST_0("GetShape", JS::Value, ICmpFootprint, GetShape_wrapper)
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END_INTERFACE_WRAPPER(Footprint)
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