0ad/source/lobby/scripting/JSInterface_Lobby.h
wraitii ab5616b4c4 Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper
around a JSCompartment, not a JSContext, thus we ought to store private
data for the compartment and not the context.
This is a mass rename of CxPrivate to CmptPrivate to match that before
the actual changes.

Part of the SM52 migration, stage: SM45 compatible

Patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3089
This was SVN commit r24177.
2020-11-13 16:44:15 +00:00

73 lines
4.1 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_LOBBY
#define INCLUDED_JSI_LOBBY
#include "lib/config2.h"
#include "scriptinterface/ScriptInterface.h"
#include <string>
namespace JSI_Lobby
{
void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
bool HasXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate);
bool IsRankedGame(ScriptInterface::CmptPrivate* pCmptPrivate);
void SetRankedGame(ScriptInterface::CmptPrivate* pCmptPrivate, bool isRanked);
#if CONFIG2_LOBBY
void StartXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& username, const std::wstring& password, const std::wstring& room, const std::wstring& nick, int historyRequestSize);
void StartRegisterXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& username, const std::wstring& password);
void StopXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate);
void ConnectXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate);
void DisconnectXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate);
bool IsXmppClientConnected(ScriptInterface::CmptPrivate* pCmptPrivate);
void SendGetBoardList(ScriptInterface::CmptPrivate* pCmptPrivate);
void SendGetProfile(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& player);
void SendGameReport(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue data);
void SendRegisterGame(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue data);
void SendUnregisterGame(ScriptInterface::CmptPrivate* pCmptPrivate);
void SendChangeStateGame(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nbp, const std::wstring& players);
JS::Value GetPlayerList(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value GetGameList(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value GetBoardList(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value GetProfile(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value LobbyGuiPollNewMessages(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value LobbyGuiPollHistoricMessages(ScriptInterface::CmptPrivate* pCmptPrivate);
bool LobbyGuiPollHasPlayerListUpdate(ScriptInterface::CmptPrivate* pCmptPrivate);
void LobbySendMessage(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& message);
void LobbySetPlayerPresence(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& presence);
void LobbySetNick(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nick);
std::wstring LobbyGetNick(ScriptInterface::CmptPrivate* pCmptPrivate);
void LobbyKick(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nick, const std::wstring& reason);
void LobbyBan(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nick, const std::wstring& reason);
const char* LobbyGetPlayerPresence(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nickname);
const char* LobbyGetPlayerRole(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nickname);
std::wstring LobbyGetPlayerRating(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nickname);
std::wstring LobbyGetRoomSubject(ScriptInterface::CmptPrivate* pCmptPrivate);
// Non-public secure PBKDF2 hash function with salting and 1,337 iterations
std::string EncryptPassword(const std::string& password, const std::string& username);
// Public hash interface.
std::wstring EncryptPassword(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& pass, const std::wstring& user);
#endif // CONFIG2_LOBBY
}
#endif // INCLUDED_JSI_LOBBY