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replace ONCE with direct calls to ScriptingInit in simulation/network code as well. note: GameSetup is now responsible for calling ServerSession's init instead of Server doing it added simulation/scripting with a module that takes care of all scripting init (reduces CCD) This was SVN commit r5883.
1 line
37 B
C
1 line
37 B
C
extern void SimulationScriptInit();
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