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Do all pathfinding asynchronously. Recalculate paths when the target has moved. Fix vertex pathfinder start point heuristic, to avoid finding zero-length paths. When units fail to reach a resource to gather, look for another resource of the same type. This was SVN commit r8751. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||