0ad/source/simulation2
2017-09-28 19:26:07 +00:00
..
components Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779. 2017-09-28 19:26:07 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers fix typo in LongPathfinder 2017-08-30 16:41:10 +00:00
scripting Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772. 2017-09-12 01:53:46 +00:00
serialization Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
system Fix an issue with tests. Allow to mock several components for the system entity. Reviewed by leper. 2017-09-17 07:06:09 +00:00
tests Always delete CMapReader. Patch by Sandarac. Fixes #4154. 2017-08-25 00:37:48 +00:00
MessageTypes.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
Simulation2.cpp Always delete CMapReader. Patch by Sandarac. Fixes #4154. 2017-08-25 00:37:48 +00:00
Simulation2.h An awesome Rejoin-test tool by wraitii and Itms, fixes #4242, refs #3460. 2016-11-15 13:26:58 +00:00
TypeList.h Update the color of the selection ring, rallypoints and territory outline when the playercolor is changed in atlas. 2017-08-09 11:19:14 +00:00