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https://gitea.wildfiregames.com/0ad/0ad
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. dbghelp is now pulled in by a separate external_libraries header . disable _SECURE_SCL (improves perf) . amd64: initial implementation of essential functions, not yet complete . manifest: disabled on ICC because its IPO module incorrectly interprets /manifestdependency . wdbg_sym: no longer support stack walks on non-ia32 win2k (avoids trouble due to mixing SEH and dtors) . winit and wstartup: had to remove forced symbol include - does not link otherwise on ICC (for reasons unknown). function pointers are actually included and called on x64 windows (compiling with MSC) This was SVN commit r5895.
747 lines
18 KiB
C++
747 lines
18 KiB
C++
/**
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* =========================================================================
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* File : headerless.cpp
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* Project : 0 A.D.
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* Description : (header-.less) pool-based heap allocator
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* =========================================================================
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*/
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// license: GPL; see lib/license.txt
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#include "precompiled.h"
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#include "headerless.h"
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#include "mem_util.h"
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#include "pool.h"
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#include "lib/bits.h"
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static const size_t minAlignment = 16;
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static const bool performSanityChecks = true;
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// shared by the Impl::Allocate and FreedBlock::Validate
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static bool IsValidSize(size_t size);
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//-----------------------------------------------------------------------------
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// this combines the boundary tags and link fields into one structure,
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// which is safer than direct pointer arithmetic.
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//
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// it is written to freed memory, which is fine because IsValidSize ensures
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// the allocations are large enough.
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class FreedBlock
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{
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friend class RangeList; // manipulates link fields directly
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public:
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// (required for RangeList::m_sentinel)
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FreedBlock()
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{
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}
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FreedBlock(u32 id, size_t size)
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: m_magic(s_magic), m_size(size), m_id(id)
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{
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}
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~FreedBlock()
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{
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// clear all fields to prevent accidental reuse
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prev = next = 0;
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m_id = 0;
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m_size = ~0u;
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m_magic = 0;
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}
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size_t Size() const
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{
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return m_size;
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}
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/**
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* @return whether this appears to be a FreedBlock instance with the
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* desired ID. for additional safety, also call Validate().
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**/
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bool IsFreedBlock(u32 id) const
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{
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if(m_id != id)
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return false;
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if(m_magic != s_magic)
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return false;
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return true;
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}
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/**
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* warn if any invariant doesn't hold.
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**/
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void Validate(u32 id) const
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{
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if(!performSanityChecks) return;
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// note: RangeList::Validate implicitly checks the prev and next
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// fields by iterating over the list.
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// note: we can't check for prev != next because we're called for
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// footers as well, and they don't have valid pointers.
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debug_assert(IsValidSize(m_size));
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debug_assert(IsFreedBlock(id));
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}
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private:
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// note: the magic and ID fields are stored at both ends of this
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// class to increase the chance of detecting memory corruption.
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static const uintptr_t s_magic = 0xFF55AA00;
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uintptr_t m_magic;
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FreedBlock* prev;
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FreedBlock* next;
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// size [bytes] of the entire memory block, including header and footer
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size_t m_size;
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// this differentiates between headers and footers.
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u32 m_id;
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};
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static bool IsValidSize(size_t size)
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{
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// note: we disallow the questionable practice of zero-byte allocations
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// because they may be indicative of bugs.
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if(size < sizeof(FreedBlock))
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return false;
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if(size % minAlignment)
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// freelists
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//-----------------------------------------------------------------------------
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// policy: address-ordered good fit
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// mechanism: segregated range lists of power-of-two size classes
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struct AddressOrder
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{
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static bool ShouldInsertBefore(FreedBlock* current, FreedBlock* successor)
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{
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return current < successor;
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}
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};
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// "range list" is a freelist of similarly-sized blocks.
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class RangeList
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{
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public:
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RangeList()
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{
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Reset();
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}
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void Reset()
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{
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m_sentinel.prev = &m_sentinel;
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m_sentinel.next = &m_sentinel;
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m_freeBlocks = 0;
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m_freeBytes = 0;
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}
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template<class InsertPolicy>
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void Insert(FreedBlock* freedBlock)
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{
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// find freedBlock before which to insert
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FreedBlock* successor;
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for(successor = m_sentinel.next; successor != &m_sentinel; successor = successor->next)
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{
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if(InsertPolicy::ShouldInsertBefore(freedBlock, successor))
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break;
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}
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freedBlock->prev = successor->prev;
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freedBlock->next = successor;
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successor->prev->next = freedBlock;
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successor->prev = freedBlock;
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m_freeBlocks++;
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m_freeBytes += freedBlock->Size();
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}
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/**
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* @return the first freed block of size >= minSize or 0 if none exists.
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**/
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FreedBlock* Find(size_t minSize)
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{
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for(FreedBlock* freedBlock = m_sentinel.next; freedBlock != &m_sentinel; freedBlock = freedBlock->next)
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{
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if(freedBlock->Size() >= minSize)
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return freedBlock;
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}
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// none found, so average block size is less than the desired size
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debug_assert(m_freeBytes/m_freeBlocks < minSize);
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return 0;
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}
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void Remove(FreedBlock* freedBlock)
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{
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freedBlock->next->prev = freedBlock->prev;
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freedBlock->prev->next = freedBlock->next;
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debug_assert(m_freeBlocks != 0);
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debug_assert(m_freeBytes >= freedBlock->Size());
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m_freeBlocks--;
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m_freeBytes -= freedBlock->Size();
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}
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void Validate(u32 id) const
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{
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if(!performSanityChecks) return;
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size_t freeBlocks = 0, freeBytes = 0;
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for(FreedBlock* freedBlock = m_sentinel.next; freedBlock != &m_sentinel; freedBlock = freedBlock->next)
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{
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freedBlock->Validate(id);
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freeBlocks++;
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freeBytes += freedBlock->Size();
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}
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for(FreedBlock* freedBlock = m_sentinel.prev; freedBlock != &m_sentinel; freedBlock = freedBlock->prev)
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{
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freedBlock->Validate(id);
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freeBlocks++;
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freeBytes += freedBlock->Size();
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}
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// our idea of the number and size of free blocks is correct
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debug_assert(freeBlocks == m_freeBlocks*2 && freeBytes == m_freeBytes*2);
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// if empty, state must be as established by Reset
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debug_assert(!IsEmpty() || (m_sentinel.next == &m_sentinel && m_sentinel.prev == &m_sentinel));
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}
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bool IsEmpty() const
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{
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return (m_freeBlocks == 0);
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}
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size_t FreeBlocks() const
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{
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return m_freeBlocks;
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}
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size_t FreeBytes() const
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{
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return m_freeBytes;
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}
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private:
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// a sentinel simplifies Insert and Remove. we store it here instead of
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// in a separate array to improve locality (it is actually accessed).
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mutable FreedBlock m_sentinel;
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size_t m_freeBlocks;
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size_t m_freeBytes;
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};
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//-----------------------------------------------------------------------------
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class SegregatedRangeLists
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{
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public:
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SegregatedRangeLists()
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{
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Reset();
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}
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void Reset()
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{
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m_bitmap = 0;
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for(size_t i = 0; i < numRangeLists; i++)
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m_rangeLists[i].Reset();
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}
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void Insert(FreedBlock* freedBlock)
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{
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const uint sizeClass = SizeClass(freedBlock->Size());
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m_rangeLists[sizeClass].Insert<AddressOrder>(freedBlock);
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m_bitmap |= BIT(sizeClass);
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}
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/**
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* @return the first freed block of size >= minSize or 0 if none exists.
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**/
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FreedBlock* Find(size_t minSize)
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{
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// iterate over all large enough, non-empty size classes
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// (zero overhead for empty size classes)
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const uint minSizeClass = SizeClass(minSize);
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uint sizeClassBits = m_bitmap & (~0u << minSizeClass);
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while(sizeClassBits)
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{
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const uint size = ValueOfLeastSignificantOneBit(sizeClassBits);
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sizeClassBits &= ~size; // remove from sizeClassBits
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const uint sizeClass = SizeClass(size);
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FreedBlock* freedBlock = m_rangeLists[sizeClass].Find(minSize);
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if(freedBlock)
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return freedBlock;
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}
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// apparently all classes above minSizeClass are empty,
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// or the above would have succeeded.
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debug_assert(m_bitmap < BIT(minSizeClass+1));
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return 0;
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}
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void Remove(FreedBlock* freedBlock)
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{
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const uint sizeClass = SizeClass(freedBlock->Size());
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m_rangeLists[sizeClass].Remove(freedBlock);
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// (masking with !IsEmpty() << sizeClass would probably be faster)
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if(m_rangeLists[sizeClass].IsEmpty())
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m_bitmap &= ~BIT(sizeClass);
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}
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void Validate(u32 id) const
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{
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for(size_t i = 0; i < numRangeLists; i++)
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{
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m_rangeLists[i].Validate(id);
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// both bitmap and list must agree on whether they are empty
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debug_assert(((m_bitmap & BIT(i)) == 0) == m_rangeLists[i].IsEmpty());
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}
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}
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size_t FreeBlocks() const
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{
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size_t freeBlocks = 0;
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for(size_t i = 0; i < numRangeLists; i++)
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freeBlocks += m_rangeLists[i].FreeBlocks();
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return freeBlocks;
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}
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size_t FreeBytes() const
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{
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size_t freeBytes = 0;
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for(size_t i = 0; i < numRangeLists; i++)
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freeBytes += m_rangeLists[i].FreeBytes();
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return freeBytes;
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}
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private:
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/**
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* @return "size class" of a given size.
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* class i > 0 contains blocks of size (2**(i-1), 2**i].
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**/
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static uint SizeClass(size_t size)
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{
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return ceil_log2((uint)size);
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}
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static uintptr_t ValueOfLeastSignificantOneBit(uintptr_t x)
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{
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return (x & -(intptr_t)x);
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}
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// segregated, i.e. one list per size class.
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static const size_t numRangeLists = sizeof(uintptr_t)*CHAR_BIT;
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RangeList m_rangeLists[numRangeLists];
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// bit i set <==> size class i's freelist is not empty.
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// this allows finding a non-empty list in O(1).
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u32 m_bitmap;
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};
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//-----------------------------------------------------------------------------
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// coalescing
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//-----------------------------------------------------------------------------
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// policy: immediately coalesce
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// mechanism: boundary tags
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// note: the id and magic values are all that differentiates tags from
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// user data. this isn't 100% reliable, but as with headers, we don't want
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// to insert extra boundary tags into the allocated memory.
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// note: footers are also represented as FreedBlock. this is easier to
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// implement but a bit inefficient since we don't need all its fields.
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class BoundaryTagManager
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{
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public:
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BoundaryTagManager()
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: m_freeBlocks(0), m_freeBytes(0)
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{
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}
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FreedBlock* WriteTags(u8* p, size_t size)
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{
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FreedBlock* freedBlock = new(p) FreedBlock(s_headerId, size);
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(void)new(Footer(freedBlock)) FreedBlock(s_footerId, size);
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m_freeBlocks++;
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m_freeBytes += size;
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Validate(freedBlock);
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return freedBlock;
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}
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void RemoveTags(FreedBlock* freedBlock)
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{
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Validate(freedBlock);
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debug_assert(m_freeBlocks != 0);
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debug_assert(m_freeBytes >= freedBlock->Size());
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m_freeBlocks--;
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m_freeBytes -= freedBlock->Size();
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FreedBlock* footer = Footer(freedBlock);
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freedBlock->~FreedBlock();
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footer->~FreedBlock();
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}
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FreedBlock* PrecedingBlock(u8* p, u8* beginningOfPool) const
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{
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if(p == beginningOfPool) // avoid accessing invalid memory
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return 0;
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FreedBlock* precedingBlock;
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{
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FreedBlock* const footer = (FreedBlock*)(p - sizeof(FreedBlock));
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if(!footer->IsFreedBlock(s_footerId))
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return 0;
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footer->Validate(s_footerId);
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precedingBlock = (FreedBlock*)(p - footer->Size());
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}
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Validate(precedingBlock);
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return precedingBlock;
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}
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FreedBlock* FollowingBlock(u8* p, size_t size, u8* endOfPool) const
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{
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if(p+size == endOfPool) // avoid accessing invalid memory
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return 0;
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FreedBlock* const followingBlock = (FreedBlock*)(p + size);
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if(!followingBlock->IsFreedBlock(s_headerId))
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return 0;
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Validate(followingBlock);
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return followingBlock;
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}
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size_t FreeBlocks() const
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{
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return m_freeBlocks;
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}
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size_t FreeBytes() const
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{
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return m_freeBytes;
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}
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// (generated via GUID)
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static const u32 s_headerId = 0x111E8E6Fu;
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static const u32 s_footerId = 0x4D745342u;
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private:
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void Validate(FreedBlock* freedBlock) const
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{
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if(!performSanityChecks) return;
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// the existence of freedBlock means our bookkeeping better have
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// records of at least that much memory.
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debug_assert(m_freeBlocks != 0);
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debug_assert(m_freeBytes >= freedBlock->Size());
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freedBlock->Validate(s_headerId);
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Footer(freedBlock)->Validate(s_footerId);
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}
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static FreedBlock* Footer(FreedBlock* freedBlock)
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{
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u8* const p = (u8*)freedBlock;
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return (FreedBlock*)(p + freedBlock->Size() - sizeof(FreedBlock));
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}
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size_t m_freeBlocks;
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size_t m_freeBytes;
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};
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//-----------------------------------------------------------------------------
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// stats
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//-----------------------------------------------------------------------------
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class Stats
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{
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public:
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void OnReset()
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{
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if(!performSanityChecks) return;
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m_totalAllocatedBlocks = m_totalAllocatedBytes = 0;
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m_totalDeallocatedBlocks = m_totalDeallocatedBytes = 0;
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m_currentExtantBlocks = m_currentExtantBytes = 0;
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m_currentFreeBlocks = m_currentFreeBytes = 0;
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}
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void OnAllocate(size_t size)
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{
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if(!performSanityChecks) return;
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m_totalAllocatedBlocks++;
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m_totalAllocatedBytes += size;
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m_currentExtantBlocks++;
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m_currentExtantBytes += size;
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}
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void OnDeallocate(size_t size)
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{
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if(!performSanityChecks) return;
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m_totalDeallocatedBlocks++;
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m_totalDeallocatedBytes += size;
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debug_assert(m_totalDeallocatedBlocks <= m_totalAllocatedBlocks);
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debug_assert(m_totalDeallocatedBytes <= m_totalDeallocatedBytes);
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debug_assert(m_currentExtantBlocks != 0);
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debug_assert(m_currentExtantBytes >= size);
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m_currentExtantBlocks--;
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m_currentExtantBytes -= size;
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}
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void OnAddToFreelist(size_t size)
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{
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m_currentFreeBlocks++;
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m_currentFreeBytes += size;
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}
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void OnRemoveFromFreelist(size_t size)
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{
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if(!performSanityChecks) return;
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debug_assert(m_currentFreeBlocks != 0);
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debug_assert(m_currentFreeBytes >= size);
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m_currentFreeBlocks--;
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m_currentFreeBytes -= size;
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}
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void Validate() const
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{
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if(!performSanityChecks) return;
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debug_assert(m_totalDeallocatedBlocks <= m_totalAllocatedBlocks);
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debug_assert(m_totalDeallocatedBytes <= m_totalAllocatedBytes);
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debug_assert(m_currentExtantBlocks == m_totalAllocatedBlocks-m_totalDeallocatedBlocks);
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debug_assert(m_currentExtantBytes == m_totalAllocatedBytes-m_totalDeallocatedBytes);
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}
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size_t FreeBlocks() const
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{
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return m_currentFreeBlocks;
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}
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size_t FreeBytes() const
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{
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return m_currentFreeBytes;
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}
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private:
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size_t m_totalAllocatedBlocks, m_totalAllocatedBytes;
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size_t m_totalDeallocatedBlocks, m_totalDeallocatedBytes;
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size_t m_currentExtantBlocks, m_currentExtantBytes;
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size_t m_currentFreeBlocks, m_currentFreeBytes;
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};
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//-----------------------------------------------------------------------------
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// HeaderlessAllocator::Impl
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//-----------------------------------------------------------------------------
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static void AssertEqual(size_t x1, size_t x2, size_t x3)
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{
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debug_assert(x1 == x2 && x2 == x3);
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|
}
|
|
|
|
class HeaderlessAllocator::Impl
|
|
{
|
|
public:
|
|
Impl(size_t poolSize)
|
|
{
|
|
(void)pool_create(&m_pool, poolSize, 0);
|
|
|
|
Reset();
|
|
}
|
|
|
|
~Impl()
|
|
{
|
|
Validate();
|
|
|
|
(void)pool_destroy(&m_pool);
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
pool_free_all(&m_pool);
|
|
m_segregatedRangeLists.Reset();
|
|
m_stats.OnReset();
|
|
|
|
Validate();
|
|
}
|
|
|
|
void* Allocate(size_t size) throw()
|
|
{
|
|
debug_assert(IsValidSize(size));
|
|
Validate();
|
|
|
|
void* p = TakeAndSplitFreeBlock(size);
|
|
if(!p)
|
|
{
|
|
p = pool_alloc(&m_pool, size);
|
|
if(!p) // both failed; don't throw bad_alloc because
|
|
return 0; // this often happens with the file cache.
|
|
}
|
|
|
|
// (NB: we must not update the statistics if allocation failed)
|
|
m_stats.OnAllocate(size);
|
|
|
|
Validate();
|
|
return p;
|
|
}
|
|
|
|
void Deallocate(u8* p, size_t size)
|
|
{
|
|
debug_assert((uintptr_t)p % minAlignment == 0);
|
|
debug_assert(IsValidSize(size));
|
|
debug_assert(pool_contains(&m_pool, p));
|
|
debug_assert(pool_contains(&m_pool, p+size-1));
|
|
|
|
Validate();
|
|
|
|
m_stats.OnDeallocate(size);
|
|
Coalesce(p, size);
|
|
AddToFreelist(p, size);
|
|
|
|
Validate();
|
|
}
|
|
|
|
void Validate() const
|
|
{
|
|
if(!performSanityChecks) return;
|
|
|
|
m_segregatedRangeLists.Validate(BoundaryTagManager::s_headerId);
|
|
m_stats.Validate();
|
|
|
|
AssertEqual(m_stats.FreeBlocks(), m_segregatedRangeLists.FreeBlocks(), m_boundaryTagManager.FreeBlocks());
|
|
AssertEqual(m_stats.FreeBytes(), m_segregatedRangeLists.FreeBytes(), m_boundaryTagManager.FreeBytes());
|
|
}
|
|
|
|
private:
|
|
void AddToFreelist(u8* p, size_t size)
|
|
{
|
|
FreedBlock* freedBlock = m_boundaryTagManager.WriteTags(p, size);
|
|
m_segregatedRangeLists.Insert(freedBlock);
|
|
m_stats.OnAddToFreelist(size);
|
|
}
|
|
|
|
void RemoveFromFreelist(FreedBlock* freedBlock)
|
|
{
|
|
m_stats.OnRemoveFromFreelist(freedBlock->Size());
|
|
m_segregatedRangeLists.Remove(freedBlock);
|
|
m_boundaryTagManager.RemoveTags(freedBlock);
|
|
}
|
|
|
|
/**
|
|
* expand a block by coalescing it with its free neighbor(s).
|
|
**/
|
|
void Coalesce(u8*& p, size_t& size)
|
|
{
|
|
{
|
|
FreedBlock* precedingBlock = m_boundaryTagManager.PrecedingBlock(p, m_pool.da.base);
|
|
if(precedingBlock)
|
|
{
|
|
p -= precedingBlock->Size();
|
|
size += precedingBlock->Size();
|
|
RemoveFromFreelist(precedingBlock);
|
|
}
|
|
}
|
|
|
|
{
|
|
FreedBlock* followingBlock = m_boundaryTagManager.FollowingBlock(p, size, m_pool.da.base+m_pool.da.pos);
|
|
if(followingBlock)
|
|
{
|
|
size += followingBlock->Size();
|
|
RemoveFromFreelist(followingBlock);
|
|
}
|
|
}
|
|
}
|
|
|
|
void* TakeAndSplitFreeBlock(size_t size)
|
|
{
|
|
u8* p;
|
|
size_t leftoverSize = 0;
|
|
{
|
|
FreedBlock* freedBlock = m_segregatedRangeLists.Find(size);
|
|
if(!freedBlock)
|
|
return 0;
|
|
|
|
p = (u8*)freedBlock;
|
|
leftoverSize = freedBlock->Size() - size;
|
|
RemoveFromFreelist(freedBlock);
|
|
}
|
|
|
|
if(IsValidSize(leftoverSize))
|
|
AddToFreelist(p+size, leftoverSize);
|
|
|
|
return p;
|
|
}
|
|
|
|
Pool m_pool;
|
|
SegregatedRangeLists m_segregatedRangeLists;
|
|
BoundaryTagManager m_boundaryTagManager;
|
|
Stats m_stats;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
HeaderlessAllocator::HeaderlessAllocator(size_t poolSize)
|
|
: impl(new Impl(poolSize))
|
|
{
|
|
}
|
|
|
|
void HeaderlessAllocator::Reset()
|
|
{
|
|
return impl->Reset();
|
|
}
|
|
|
|
void* HeaderlessAllocator::Allocate(size_t size) throw()
|
|
{
|
|
return impl->Allocate(size);
|
|
}
|
|
|
|
void HeaderlessAllocator::Deallocate(void* p, size_t size)
|
|
{
|
|
return impl->Deallocate((u8*)p, size);
|
|
}
|
|
|
|
void HeaderlessAllocator::Validate() const
|
|
{
|
|
return impl->Validate();
|
|
}
|