mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-18 06:13:55 -07:00
That is CChartData, CGUIList, CGUISeries, COListColumn, GUITooltip, SGUIMessage, SSpriteCall, STextCall, SFeedback, IGUISetting, CGUISetting, GUI, IGUIObject, IGUIScrollBar. Drop copying GetSetting and SetSetting template functions for CGUIList, CGUISeries, CClientArea, CGUIString. Stop copying COListColumn. Drop copying GUI<CClientArea>::GetSetting call in IGUIObject::UpdateCachedSize() and four copying GUI<CGUIString>::GetSetting calls in SetupText() functions. Delete unused GUIRenderer IGLState class from849f50a500obsolete since1f5b8f1c9a. Differential Revision: https://code.wildfiregames.com/D2164 This was SVN commit r22638.
150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CCheckBox.h"
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#include "gui/CGUIColor.h"
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#include "graphics/FontMetrics.h"
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#include "ps/CLogger.h"
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#include "ps/CStrIntern.h"
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/**
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* TODO: Since there is no call to DrawText, the checkbox won't render any text.
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* Thus the font, caption, textcolor and other settings have no effect.
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*/
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CCheckBox::CCheckBox(CGUI* pGUI)
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: IGUIObject(pGUI), IGUITextOwner(pGUI), IGUIButtonBehavior(pGUI)
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{
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AddSetting<float>("buffer_zone");
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AddSetting<CGUIString>("caption");
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AddSetting<int>("cell_id");
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AddSetting<bool>("checked");
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AddSetting<CStrW>("font");
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AddSetting<CStrW>("sound_disabled");
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AddSetting<CStrW>("sound_enter");
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AddSetting<CStrW>("sound_leave");
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AddSetting<CStrW>("sound_pressed");
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AddSetting<CStrW>("sound_released");
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AddSetting<CGUISpriteInstance>("sprite");
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AddSetting<CGUISpriteInstance>("sprite_over");
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AddSetting<CGUISpriteInstance>("sprite_pressed");
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AddSetting<CGUISpriteInstance>("sprite_disabled");
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AddSetting<CGUISpriteInstance>("sprite2");
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AddSetting<CGUISpriteInstance>("sprite2_over");
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AddSetting<CGUISpriteInstance>("sprite2_pressed");
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AddSetting<CGUISpriteInstance>("sprite2_disabled");
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AddSetting<float>("square_side");
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AddSetting<CGUIColor>("textcolor");
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AddSetting<CGUIColor>("textcolor_over");
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AddSetting<CGUIColor>("textcolor_pressed");
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AddSetting<CGUIColor>("textcolor_disabled");
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AddSetting<CStrW>("tooltip");
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AddSetting<CStr>("tooltip_style");
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AddText(new SGUIText());
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}
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CCheckBox::~CCheckBox()
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{
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}
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void CCheckBox::SetupText()
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{
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if (!GetGUI())
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return;
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ENSURE(m_GeneratedTexts.size() == 1);
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CStrW font;
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if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
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// Use the default if none is specified
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// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
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font = L"default";
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float square_side;
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GUI<float>::GetSetting(this, "square_side", square_side);
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CGUIString* caption = nullptr;
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GUI<CGUIString>::GetSettingPointer(this, "caption", caption);
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float buffer_zone = 0.f;
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GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
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*m_GeneratedTexts[0] = GetGUI()->GenerateText(*caption, font, m_CachedActualSize.GetWidth()-square_side, 0.f, this);
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}
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void CCheckBox::HandleMessage(SGUIMessage& Message)
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{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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IGUITextOwner::HandleMessage(Message);
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switch (Message.type)
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{
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case GUIM_PRESSED:
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{
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bool checked;
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// Switch to opposite.
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GUI<bool>::GetSetting(this, "checked", checked);
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checked = !checked;
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GUI<bool>::SetSetting(this, "checked", checked);
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break;
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}
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default:
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break;
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}
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}
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void CCheckBox::Draw()
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{
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float bz = GetBufferedZ();
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bool checked;
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int cell_id;
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CGUISpriteInstance* sprite;
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CGUISpriteInstance* sprite_over;
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CGUISpriteInstance* sprite_pressed;
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CGUISpriteInstance* sprite_disabled;
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GUI<bool>::GetSetting(this, "checked", checked);
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GUI<int>::GetSetting(this, "cell_id", cell_id);
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if (checked)
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{
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2", sprite);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_over", sprite_over);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_pressed", sprite_pressed);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_disabled", sprite_disabled);
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}
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else
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{
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_over", sprite_over);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_pressed", sprite_pressed);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_disabled", sprite_disabled);
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}
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DrawButton(m_CachedActualSize,
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bz,
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*sprite,
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*sprite_over,
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*sprite_pressed,
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*sprite_disabled,
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cell_id);
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}
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