mirror of
https://gitea.wildfiregames.com/0ad/0ad
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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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// note: the BFD stuff *could* be used on other platforms, if we saw the
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// need for it.
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#include "precompiled.h"
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#include "lib/sysdep/sysdep.h"
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#include "lib/debug.h"
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void* debug_GetCaller(void* UNUSED(context), const char* UNUSED(lastFuncToSkip))
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{
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return NULL;
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}
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LibError debug_DumpStack(wchar_t* UNUSED(buf), size_t UNUSED(max_chars), void* UNUSED(context), const char* UNUSED(lastFuncToSkip))
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{
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return ERR::NOT_IMPLEMENTED;
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}
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LibError debug_ResolveSymbol(void* UNUSED(ptr_of_interest), char* UNUSED(sym_name), char* UNUSED(file), int* UNUSED(line))
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{
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return ERR::NOT_IMPLEMENTED;
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}
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void debug_SetThreadName(char const* UNUSED(name))
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{
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// Currently unimplemented
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}
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