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Splash falloff was calculated using centre-to-point distance, where nearest-edge to nearest-edge ought to have been used. Use DistanceToPoint to correct for that. Make sure the damage multiplier cannot go negative. Remove GetUnitSize in favour of GetSize. Reviewed By: bb Differential Revision: https://code.wildfiregames.com/D2963 This was SVN commit r24010. |
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| .. | ||
| test_CinemaManager.h | ||
| test_CommandQueue.h | ||
| test_HierPathfinder.h | ||
| test_ObstructionManager.h | ||
| test_Pathfinder.h | ||
| test_Position.h | ||
| test_RangeManager.h | ||
| test_scripts.h | ||
| test_TerritoryManager.h | ||