mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Lots of code style fixes:
* type [*&]varname -> type[*&] varname
* else
if (...)
->
else if (...)
* Spaces around some ops.
* i++ -> ++i.
* switch-case style fixes.
* Indentation fixes.
* Removing some commented out code.
* include header sorting
* Changed multiple pointer var declarations to be one per line.
* Removed strange spaces in some places.
* Changed some include header guards to be consistent with the rest of
the codebase.
* Use UNUSED() instead of UNUSED2().
Some small code fixes:
* Using .find() instead of .count() == 0.
* !.empty() instead of .size() == 0.
* Range-based for loops.
* Making some member functions const by small changes.
* Adds GetScrollBarPos(idx) const for this.
* Using early returns/continues in some places.
* Uses size_t for some loops in CList and COList.
* Removes unused heading element (not attribute) from COList.
* Use ENSURE in one case where some custom code did something similar.
* Made some parameters const ptrs/refs.
* Change removal loop in GUItext.cpp to erase-unique.
* Made some static things const.
* Allow iterating over children of IGUIObject with range-based for
loops by
exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.
Comments:
* Comment COList.
* Update a few comments.
* Remove useless or duplicated comments.
This was SVN commit r16931.
80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "GUI.h"
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IGUIScrollBarOwner::IGUIScrollBarOwner()
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{
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}
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IGUIScrollBarOwner::~IGUIScrollBarOwner()
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{
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for (IGUIScrollBar* const& sb : m_ScrollBars)
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delete sb;
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}
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void IGUIScrollBarOwner::ResetStates()
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{
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IGUIObject::ResetStates();
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for (IGUIScrollBar* const& sb : m_ScrollBars)
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sb->SetBarPressed(false);
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}
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void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar* scrollbar)
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{
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scrollbar->SetHostObject(this);
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scrollbar->SetGUI(GetGUI());
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m_ScrollBars.push_back(scrollbar);
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}
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const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
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{
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if (!GetGUI())
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{
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// TODO Gee: Output in log
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return NULL;
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}
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std::map<CStr, SGUIScrollBarStyle>::const_iterator it = GetGUI()->m_ScrollBarStyles.find(style);
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if (it == GetGUI()->m_ScrollBarStyles.end())
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{
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// TODO Gee: Output in log
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return NULL;
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}
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return &it->second;
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}
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void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg)
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{
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for (IGUIScrollBar* const& sb : m_ScrollBars)
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sb->HandleMessage(msg);
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}
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void IGUIScrollBarOwner::Draw()
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{
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for (IGUIScrollBar* const& sb : m_ScrollBars)
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sb->Draw();
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}
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float IGUIScrollBarOwner::GetScrollBarPos(const int index) const
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{
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return m_ScrollBars[index]->GetPos();
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}
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