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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Observable.h"
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void ObservableScopedConnections::Add(const ObservableConnection& conn)
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{
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// Clean up any disconnected connections that might be left in here
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m_Conns.erase(
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remove_if(m_Conns.begin(), m_Conns.end(),
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not1(std::mem_fun_ref(&ObservableConnection::connected))),
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m_Conns.end()
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);
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// Add the new connection
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m_Conns.push_back(conn);
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}
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ObservableScopedConnections::~ObservableScopedConnections()
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{
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// Disconnect all connections that we hold
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for_each(m_Conns.begin(), m_Conns.end(), std::mem_fun_ref(&ObservableConnection::disconnect));
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}
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