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39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AtlasObject/AtlasObject.h"
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namespace Datafile
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{
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// Read configuration data from data/tools/atlas/lists.xml
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AtObj ReadList(const char* section);
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// Read an entire file. Returns true on success.
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bool SlurpFile(const wxString& filename, std::string& out);
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// Specify the location of .../binaries/system, as an absolute path, or
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// relative to the current working directory.
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void SetSystemDirectory(const wxString& dir);
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// Returns the location of .../binaries/data. (TODO (eventually): replace
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// this with a proper VFS-aware system.)
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wxString GetDataDirectory();
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// Returns a list of files matching the given wildcard (* and ?) filter
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// inside .../binaries/data/<dir>, not recursively.
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wxArrayString EnumerateDataFiles(const wxString& dir, const wxString& filter);
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}
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