0ad/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp
Ykkrosh a56bd4b2c1 Add GPL header to Atlas code
This was SVN commit r6910.
2009-06-20 16:13:29 +00:00

105 lines
2.9 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Canvas.h"
#include "GameInterface/Messages.h"
#include "ScenarioEditor/Tools/Common/Tools.h"
Canvas::Canvas(wxWindow* parent, int* attribList, long style)
: wxGLCanvas(parent, -1, wxDefaultPosition, wxDefaultSize, style, _T("GLCanvas"), attribList),
m_SuppressResize(true),
m_LastMousePos(-1, -1), m_MouseCaptured(false)
{
}
void Canvas::OnResize(wxSizeEvent&)
{
// Be careful not to send 'resize' messages to the game before we've
// told it that this canvas exists
if (! m_SuppressResize)
POST_MESSAGE(ResizeScreen, (GetClientSize().GetWidth(), GetClientSize().GetHeight()));
// TODO: fix flashing
}
void Canvas::InitSize()
{
m_SuppressResize = false;
SetSize(320, 240);
}
void Canvas::OnMouseCapture(wxMouseCaptureChangedEvent& WXUNUSED(evt))
{
if (m_MouseCaptured)
{
// unexpected loss of capture (i.e. not through ReleaseMouse)
m_MouseCaptured = false;
// (Note that this can be made to happen easily, by alt-tabbing away,
// and mouse events will be missed; so it is never guaranteed that e.g.
// two LeftDown events will be separated by a LeftUp.)
}
}
void Canvas::OnMouse(wxMouseEvent& evt)
{
// Capture on button-down, so we can respond even when the mouse
// moves off the window
if (!m_MouseCaptured && evt.ButtonDown())
{
m_MouseCaptured = true;
CaptureMouse();
}
// Un-capture when all buttons are up
else if (m_MouseCaptured && evt.ButtonUp() &&
! (evt.ButtonIsDown(wxMOUSE_BTN_LEFT) || evt.ButtonIsDown(wxMOUSE_BTN_MIDDLE) || evt.ButtonIsDown(wxMOUSE_BTN_RIGHT))
)
{
m_MouseCaptured = false;
ReleaseMouse();
}
// Set focus when clicking
if (evt.ButtonDown())
SetFocus();
// Reject motion events if the mouse has not actually moved
if (evt.Moving() || evt.Dragging())
{
if (m_LastMousePos == evt.GetPosition())
return;
m_LastMousePos = evt.GetPosition();
}
HandleMouseEvent(evt);
}
BEGIN_EVENT_TABLE(Canvas, wxGLCanvas)
EVT_SIZE(Canvas::OnResize)
EVT_LEFT_DOWN (Canvas::OnMouse)
EVT_LEFT_UP (Canvas::OnMouse)
EVT_RIGHT_DOWN (Canvas::OnMouse)
EVT_RIGHT_UP (Canvas::OnMouse)
EVT_MIDDLE_DOWN(Canvas::OnMouse)
EVT_MIDDLE_UP (Canvas::OnMouse)
EVT_MOUSEWHEEL (Canvas::OnMouse)
EVT_MOTION (Canvas::OnMouse)
EVT_MOUSE_CAPTURE_CHANGED(Canvas::OnMouseCapture)
END_EVENT_TABLE()