0ad/source/gui/Scripting/ScriptFunctions.cpp
wraitii a4852c4c01 Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.
- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes #1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.

Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.

Fixes #2850, Fixes #2604, Refs #1810, Fixes #1917.

Follows work in 3d7784d2af.

Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
2020-11-19 09:27:26 +00:00

77 lines
3.3 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScriptFunctions.h"
#include "graphics/scripting/JSInterface_GameView.h"
#include "gui/Scripting/JSInterface_GUIManager.h"
#include "gui/Scripting/JSInterface_GUISize.h"
#include "gui/Scripting/JSInterface_IGUIObject.h"
#include "i18n/scripting/JSInterface_L10n.h"
#include "lobby/scripting/JSInterface_Lobby.h"
#include "network/scripting/JSInterface_Network.h"
#include "ps/scripting/JSInterface_ConfigDB.h"
#include "ps/scripting/JSInterface_Console.h"
#include "ps/scripting/JSInterface_Debug.h"
#include "ps/scripting/JSInterface_Game.h"
#include "ps/scripting/JSInterface_Hotkey.h"
#include "ps/scripting/JSInterface_Main.h"
#include "ps/scripting/JSInterface_Mod.h"
#include "ps/scripting/JSInterface_ModIo.h"
#include "ps/scripting/JSInterface_SavedGame.h"
#include "ps/scripting/JSInterface_UserReport.h"
#include "ps/scripting/JSInterface_VFS.h"
#include "ps/scripting/JSInterface_VisualReplay.h"
#include "renderer/scripting/JSInterface_Renderer.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/scripting/JSInterface_Simulation.h"
#include "soundmanager/scripting/JSInterface_Sound.h"
/*
* This file defines a set of functions that are available to GUI scripts, to allow
* interaction with the rest of the engine.
* Functions are exposed to scripts within the global object 'Engine', so
* scripts should call "Engine.FunctionName(...)" etc.
*/
void GuiScriptingInit(ScriptInterface& scriptInterface)
{
JSI_GUISize::RegisterScriptClass(scriptInterface);
JSI_IGUIObject::RegisterScriptClass(scriptInterface);
JSI_ConfigDB::RegisterScriptFunctions(scriptInterface);
JSI_Console::RegisterScriptFunctions(scriptInterface);
JSI_Debug::RegisterScriptFunctions(scriptInterface);
JSI_GUIManager::RegisterScriptFunctions(scriptInterface);
JSI_Game::RegisterScriptFunctions(scriptInterface);
JSI_GameView::RegisterScriptFunctions(scriptInterface);
JSI_Hotkey::RegisterScriptFunctions(scriptInterface);
JSI_L10n::RegisterScriptFunctions(scriptInterface);
JSI_Lobby::RegisterScriptFunctions(scriptInterface);
JSI_Main::RegisterScriptFunctions(scriptInterface);
JSI_Mod::RegisterScriptFunctions(scriptInterface);
JSI_ModIo::RegisterScriptFunctions(scriptInterface);
JSI_Network::RegisterScriptFunctions(scriptInterface);
JSI_Renderer::RegisterScriptFunctions(scriptInterface);
JSI_SavedGame::RegisterScriptFunctions(scriptInterface);
JSI_Simulation::RegisterScriptFunctions(scriptInterface);
JSI_Sound::RegisterScriptFunctions(scriptInterface);
JSI_UserReport::RegisterScriptFunctions(scriptInterface);
JSI_VFS::RegisterScriptFunctions_GUI(scriptInterface);
JSI_VisualReplay::RegisterScriptFunctions(scriptInterface);
}