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dummy
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Adds framebuffer attachment load and store operations.
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2022-11-26 21:55:17 +00:00 |
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gl
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Makes GLES using high precision for both vertex and fragment shaders.
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2022-12-06 18:30:34 +00:00 |
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vulkan
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Adds framebuffer attachment load and store operations.
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2022-11-26 21:55:17 +00:00 |
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Backend.h
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Moves Backend enum from CVideoMode to backends.
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2022-10-25 22:45:54 +00:00 |
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CompareOp.cpp
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Moves GL depth comparison function to SamplerDesc.
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2022-02-25 20:02:03 +00:00 |
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CompareOp.h
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Moves GL depth comparison function to SamplerDesc.
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2022-02-25 20:02:03 +00:00 |
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Format.h
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Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
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2022-05-26 16:36:57 +00:00 |
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IBuffer.h
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
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IDevice.h
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Adds framebuffer attachment load and store operations.
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2022-11-26 21:55:17 +00:00 |
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IDeviceCommandContext.h
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Adds framebuffer attachment load and store operations.
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2022-11-26 21:55:17 +00:00 |
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IDeviceObject.h
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Adds renderer backend interface and dummy backend.
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2022-05-08 22:02:46 +00:00 |
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IFramebuffer.h
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Adds framebuffer attachment load and store operations.
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2022-11-26 21:55:17 +00:00 |
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IShaderProgram.h
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Adds instancing support to backend and enables it for minimap.
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2022-05-24 07:11:23 +00:00 |
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ITexture.h
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Adds usage flags to backend textures.
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2022-10-12 23:19:27 +00:00 |
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PipelineState.cpp
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Moves CShaderProgram to backend and handling via CDeviceCommandContext.
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2022-03-14 22:16:14 +00:00 |
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PipelineState.h
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Moves CShaderProgram to backend and handling via CDeviceCommandContext.
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2022-03-14 22:16:14 +00:00 |
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Sampler.cpp
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Replaces border color of sampler by enum.
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2022-10-08 09:40:06 +00:00 |
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Sampler.h
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Replaces border color of sampler by enum.
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2022-10-08 09:40:06 +00:00 |