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backend
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Moves max texture size to backend device capabilities.
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2022-02-18 23:17:48 +00:00 |
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scripting
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Adds render debug modes.
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2021-11-12 11:22:18 +00:00 |
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AlphaMapCalculator.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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AlphaMapCalculator.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
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BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
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DebugRenderer.cpp
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Moves framebuffer management to CDeviceCommandContext.
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2022-02-05 16:59:23 +00:00 |
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DebugRenderer.h
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
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DecalRData.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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DecalRData.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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HWLightingModelRenderer.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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HWLightingModelRenderer.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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InstancingModelRenderer.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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InstancingModelRenderer.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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MikktspaceWrap.cpp
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Reduces the number of possible allocations for models with multiple UV sets during loading.
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2021-09-03 20:11:52 +00:00 |
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MikktspaceWrap.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
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ModelRenderer.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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ModelRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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ModelVertexRenderer.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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OverlayRenderer.cpp
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Fixes not drawing brushes under water when refractions are enabled.
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2022-02-19 15:44:32 +00:00 |
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OverlayRenderer.h
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Fixes not drawing brushes under water when refractions are enabled.
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2022-02-19 15:44:32 +00:00 |
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ParticleRenderer.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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ParticleRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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PatchRData.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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PatchRData.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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PostprocManager.cpp
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Adds debug labels to backend framebuffers.
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2022-02-18 23:00:11 +00:00 |
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PostprocManager.h
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Moves backend capabilities to CDevice.
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2022-02-13 21:46:03 +00:00 |
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Renderer.cpp
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Adds GPU scoped labels for console, logger and profiler.
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2022-02-20 21:55:29 +00:00 |
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Renderer.h
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Moves backend capabilities to CDevice.
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2022-02-13 21:46:03 +00:00 |
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RenderingOptions.cpp
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Moves backend capabilities to CDevice.
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2022-02-13 21:46:03 +00:00 |
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RenderingOptions.h
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Moves backend capabilities to CDevice.
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2022-02-13 21:46:03 +00:00 |
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RenderModifiers.cpp
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Splits CRenderer part about scene to CSceneRenderer.
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2022-01-04 13:29:01 +00:00 |
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RenderModifiers.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
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Scene.cpp
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
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Scene.h
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
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SceneRenderer.cpp
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Fixes not drawing brushes under water when refractions are enabled.
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2022-02-19 15:44:32 +00:00 |
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SceneRenderer.h
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Moves framebuffer management to CDeviceCommandContext.
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2022-02-05 16:59:23 +00:00 |
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ShadowMap.cpp
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Moves max texture size to backend device capabilities.
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2022-02-18 23:17:48 +00:00 |
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ShadowMap.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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SilhouetteRenderer.cpp
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Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
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2022-01-31 20:10:06 +00:00 |
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SilhouetteRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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SkyManager.cpp
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Moves dynamic geometry for rendering sky to static vertex buffer.
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2022-02-19 20:07:55 +00:00 |
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SkyManager.h
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Moves dynamic geometry for rendering sky to static vertex buffer.
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2022-02-19 20:07:55 +00:00 |
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TerrainOverlay.cpp
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Fixes not drawing brushes under water when refractions are enabled.
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2022-02-19 15:44:32 +00:00 |
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TerrainOverlay.h
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Moves culling mode and front face state management to DeviceCommandContext.
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2022-01-27 17:25:37 +00:00 |
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TerrainRenderer.cpp
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Moves GL debug information toggle to run-time to make it easier to test after release.
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2022-02-18 22:38:45 +00:00 |
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TerrainRenderer.h
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Moves culling mode and front face state management to DeviceCommandContext.
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2022-01-27 17:25:37 +00:00 |
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TexturedLineRData.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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TexturedLineRData.h
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
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TimeManager.cpp
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
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TimeManager.h
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
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VertexArray.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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VertexArray.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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VertexBuffer.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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VertexBuffer.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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VertexBufferManager.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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VertexBufferManager.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
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WaterManager.cpp
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Adds debug labels to backend framebuffers.
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2022-02-18 23:00:11 +00:00 |
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WaterManager.h
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Moves framebuffer management to CDeviceCommandContext.
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2022-02-05 16:59:23 +00:00 |