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Improves performance for Draw calls by 3-5% according to a shady benchmark. Improves memory layout, since the values are not on the heap anymore but in the using class. Reduces complexity of the implementation and increases type safety. Allows specifying default values at setting value construction time, refs D2242. Inspired by Vladislav introducing members that cached GetSetting values in c016a74309/D325, refs #4039, ee38f0db37/D763, refs 4225, a1c4c23ce4/D474, D406, which were formerly proposed to be removed in D2241. Differential Revision: https://code.wildfiregames.com/D2313 Tested on: clang 8.0.1, gcc 9.1.0, Jenkins vs2015 Comments By: Vladislav This was SVN commit r23005.
144 lines
3.4 KiB
C++
144 lines
3.4 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "IGUIButtonBehavior.h"
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#include "gui/CGUI.h"
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#include "gui/CGUISprite.h"
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IGUIButtonBehavior::IGUIButtonBehavior(CGUI& pGUI)
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: IGUIObject(pGUI),
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m_Pressed(),
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m_PressedRight(),
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m_SoundDisabled(),
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m_SoundEnter(),
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m_SoundLeave(),
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m_SoundPressed(),
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m_SoundReleased()
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{
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RegisterSetting("sound_disabled", m_SoundDisabled);
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RegisterSetting("sound_enter", m_SoundEnter);
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RegisterSetting("sound_leave", m_SoundLeave);
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RegisterSetting("sound_pressed", m_SoundPressed);
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RegisterSetting("sound_released", m_SoundReleased);
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}
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IGUIButtonBehavior::~IGUIButtonBehavior()
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{
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}
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void IGUIButtonBehavior::HandleMessage(SGUIMessage& Message)
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{
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// TODO Gee: easier access functions
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switch (Message.type)
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{
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case GUIM_MOUSE_ENTER:
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if (m_Enabled)
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PlaySound(m_SoundEnter);
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break;
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case GUIM_MOUSE_LEAVE:
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if (m_Enabled)
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PlaySound(m_SoundLeave);
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break;
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case GUIM_MOUSE_DBLCLICK_LEFT:
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if (!m_Enabled)
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break;
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// Since GUIM_MOUSE_PRESS_LEFT also gets called twice in a
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// doubleclick event, we let it handle playing sounds.
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SendEvent(GUIM_DOUBLE_PRESSED, "doublepress");
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break;
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case GUIM_MOUSE_PRESS_LEFT:
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if (!m_Enabled)
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{
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PlaySound(m_SoundDisabled);
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break;
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}
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PlaySound(m_SoundPressed);
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SendEvent(GUIM_PRESSED, "press");
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m_Pressed = true;
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break;
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case GUIM_MOUSE_DBLCLICK_RIGHT:
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if (!m_Enabled)
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break;
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// Since GUIM_MOUSE_PRESS_RIGHT also gets called twice in a
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// doubleclick event, we let it handle playing sounds.
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SendEvent(GUIM_DOUBLE_PRESSED_MOUSE_RIGHT, "doublepressright");
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break;
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case GUIM_MOUSE_PRESS_RIGHT:
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if (!m_Enabled)
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{
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PlaySound(m_SoundDisabled);
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break;
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}
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// Button was right-clicked
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PlaySound(m_SoundPressed);
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SendEvent(GUIM_PRESSED_MOUSE_RIGHT, "pressright");
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m_PressedRight = true;
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break;
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case GUIM_MOUSE_RELEASE_RIGHT:
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if (!m_Enabled)
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break;
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if (m_PressedRight)
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{
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m_PressedRight = false;
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PlaySound(m_SoundReleased);
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}
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break;
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case GUIM_MOUSE_RELEASE_LEFT:
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if (!m_Enabled)
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break;
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if (m_Pressed)
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{
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m_Pressed = false;
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PlaySound(m_SoundReleased);
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}
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break;
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default:
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break;
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}
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}
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void IGUIButtonBehavior::DrawButton(const CRect& rect, const float& z, const CGUISpriteInstance& sprite, const CGUISpriteInstance& sprite_over, const CGUISpriteInstance& sprite_pressed, const CGUISpriteInstance& sprite_disabled, int cell_id)
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{
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if (!m_Enabled)
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m_pGUI.DrawSprite(sprite_disabled || sprite, cell_id, z, rect);
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else if (m_MouseHovering)
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{
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if (m_Pressed)
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m_pGUI.DrawSprite(sprite_pressed || sprite, cell_id, z, rect);
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else
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m_pGUI.DrawSprite(sprite_over || sprite, cell_id, z, rect);
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}
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else
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m_pGUI.DrawSprite(sprite, cell_id, z, rect);
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}
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