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The host can change the number of allowed observers in running games. Make sure that joining observers won't take the "slot" of disconnected players, fixes #3671. Send clients a new disconnect reason "Server full" instead of letting them timeout. This was SVN commit r17881. |
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| .. | ||
| collada | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| lobby | ||
| maths | ||
| mocks | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| scriptinterface | ||
| simulation2 | ||
| soundmanager | ||
| third_party | ||
| tools | ||
| main.cpp | ||
| test_setup.cpp | ||